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Gaming > Diplomacy > Re: things look...
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Re: things looking grim from '01

by mkkuhner@[EMAIL PROTECTED] (Mary K. Kuhner) Nov 27, 2007 at 08:22 PM

In article <fihrtf$32u$1@[EMAIL PROTECTED]
>,
Jim Burgess  <burgess@[EMAIL PROTECTED]
> wrote:

>1) Act completely insane to one player and absolutely sane and rational
to 
>the other.  The only worry I've had with this one is that the one you're 
>acting completely insane with frequently will just start passing your 
>letters to the other player.

Should be easier in FTF then.  I've really never experimented with
trying to sound crazy, other than the mad-dog "touch me and we
both die" form which is not really craziness at all in a local
gaming community.

>2) You can present completely different potential attack/alliance 
>structures to your opponents, but this gets resolved very quickly when
you 
>have to move.  I've usually not been able to make this work very well as
a 
>result.

I've seldom found lies which are revealed in the same season
useful for anything but tactical gain.  Alliances take a while to
bear fruit.

>3) You can be completely honest with one player and repeatedly lie to 
>another player, this is aimed at finally building up trust with player 1.
 
>This really quickly becomes almost a different strategy since it is 
>unlikely that the second player is going to keep re****ting your messages 
>as fact to player 1.

Theoretically speaking, "She's lying to everyone but me" doesn't sound 
like a good conclusion for an ally to reach, since "How do I know she 
isn't lying to me, too?" follows naturally on its heels.... But in 
practice this one has worked just fine for me, as part of a general 
"*You* are near and dear to my heart, the rest of them are just 
pawns to be played" negotiating strategy.  Enlisting #1 in helping 
you lie to #2, thereby making yourself seem vulnerable to him, has 
its uses. 

I am, regrettably, a patsy for "You are near and dear to my heart"
myself.  So I know how strong it can be.

But for me this is a tactic for an already-established alliance.
If #1 and #2 are allied to each other and not to you, my 
experience is that #1 will tend to stop listening once he knows 
you're lying to #2.  Maybe this is less apparent in internet
play, where the cost of talking is lower.  In timed FTF, talk is
a limited resource and most players won't spend it on a conversation
that doesn't look rewarding.

Mary Kuhner mkkuhner@[EMAIL PROTECTED]

 




 10 Posts in Topic:
things looking grim from '01
mkkuhner@[EMAIL PROTECTED  2007-11-26 21:34:55 
Re: things looking grim from '01
Del Dingle <dcdingle@[  2007-11-26 18:55:50 
Re: things looking grim from '01
Chris Babcock <cbabcoc  2007-11-26 17:48:10 
Re: things looking grim from '01
Jim Burgess <burgess@[  2007-11-27 19:41:35 
Re: things looking grim from '01
mkkuhner@[EMAIL PROTECTED  2007-11-27 20:22:37 
Re: things looking grim from '01
Jim Burgess <burgess@[  2007-11-28 00:20:09 
Re: things looking grim from '01
mkkuhner@[EMAIL PROTECTED  2007-11-28 06:12:00 
Re: things looking grim from '01
Jim Burgess <burgess@[  2007-11-30 15:32:14 
Re: things looking grim from '01
Chris Babcock <cbabcoc  2007-11-27 19:28:10 
Re: things looking grim from '01
Eric Hunter <hunter90@  2007-12-01 06:56:29 

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tan12V112 Sat Jul 26 3:32:05 CDT 2008.