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Gaming > Diplomacy > Re: things look...
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Re: things looking grim from '01

by Del Dingle <dcdingle@[EMAIL PROTECTED] > Nov 26, 2007 at 06:55 PM

Mary K. Kuhner wrote:
> I think a moderated group would be just as dead as this
> unmoderated one; the only way to get signal is to write
> some.  Removing noise doesn't actually help if there is
> no signal.

Yeah, mom used to tell me I wouldn't get any mail unless I sent some 
first.  To be honest with you, I don't even know where the stamps are or 
what postage is actually on them.

So if you want to read on-topic postings...

> 
> In the spirit of that:
> 
> Every once in a while I have a game where I know from 
> the initial round of negotiations that I'm in really
> bad trouble.  A nice set of alliances has fallen together
> and it doesn't include me, and no amount of '01 negotiation
> seems likely to change anyone's mind.  People aren't
> listening anymore; they have to get going with their 
> plans (we play on a tight clock locally) and those plans
> seem to involve my immediate demise.
> 

I think this is a huge problem.  I know we always deplore the the number 
of abandonments, but I can't even get players to acknowledge a 
diplomatic overture.  I don't need you to reply in full regalia as Barry 
Rhys-Terwilliger, Sub-Assistant to the Foreign Secretary, Whitehall, but 
a simple "Let's keep our options open" reply can at least lend the 
appearance of motion.

> What are strategies to use in that situation?  I observe
> that players who give up and roll over are invariably
> rolled over, and that the really good players can sometimes
> pull out a good result from games like this.  I know I
> should be postponing my tactical destruction as best I can on
> the board.  But what are the diplomatic strategies, other
> than looking for and exploiting fault lines in the enemy
> alliances?
> 
> Mary Kuhner mkkuhner@[EMAIL PROTECTED]
 say do something unconventional and keep negotiating.  If you're going 
to be eliminated by F1904, you might as well take a stab at playing 
spoiler or lackey.  I don't like the spoiler part myself, but if *no 
one* is communicating with me, I don't feel bad about inflicting some 
interesting orders on players who have proven themselves unworthy of a 
game named "Diplomacy."

If they're communicating with me but intent on steamrolling me on there 
way to European dominance, I take my lumps, look for op****tunities, keep 
lobbing good-nature insults, and soldier on... but never stop the chatter.

-Del
 




 10 Posts in Topic:
things looking grim from '01
mkkuhner@[EMAIL PROTECTED  2007-11-26 21:34:55 
Re: things looking grim from '01
Del Dingle <dcdingle@[  2007-11-26 18:55:50 
Re: things looking grim from '01
Chris Babcock <cbabcoc  2007-11-26 17:48:10 
Re: things looking grim from '01
Jim Burgess <burgess@[  2007-11-27 19:41:35 
Re: things looking grim from '01
mkkuhner@[EMAIL PROTECTED  2007-11-27 20:22:37 
Re: things looking grim from '01
Jim Burgess <burgess@[  2007-11-28 00:20:09 
Re: things looking grim from '01
mkkuhner@[EMAIL PROTECTED  2007-11-28 06:12:00 
Re: things looking grim from '01
Jim Burgess <burgess@[  2007-11-30 15:32:14 
Re: things looking grim from '01
Chris Babcock <cbabcoc  2007-11-27 19:28:10 
Re: things looking grim from '01
Eric Hunter <hunter90@  2007-12-01 06:56:29 

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tan12V112 Sat Jul 26 3:32:28 CDT 2008.