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Gaming > Diplomacy > things looking ...
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things looking grim from '01

by mkkuhner@[EMAIL PROTECTED] (Mary K. Kuhner) Nov 26, 2007 at 09:34 PM

I think a moderated group would be just as dead as this
unmoderated one; the only way to get signal is to write
some.  Removing noise doesn't actually help if there is
no signal.

In the spirit of that:

Every once in a while I have a game where I know from 
the initial round of negotiations that I'm in really
bad trouble.  A nice set of alliances has fallen together
and it doesn't include me, and no amount of '01 negotiation
seems likely to change anyone's mind.  People aren't
listening anymore; they have to get going with their 
plans (we play on a tight clock locally) and those plans
seem to involve my immediate demise.

What are strategies to use in that situation?  I observe
that players who give up and roll over are invariably
rolled over, and that the really good players can sometimes
pull out a good result from games like this.  I know I
should be postponing my tactical destruction as best I can on
the board.  But what are the diplomatic strategies, other
than looking for and exploiting fault lines in the enemy
alliances?

Mary Kuhner mkkuhner@[EMAIL PROTECTED]





 10 Posts in Topic:
things looking grim from '01
mkkuhner@[EMAIL PROTECTED  2007-11-26 21:34:55 
Re: things looking grim from '01
Del Dingle <dcdingle@[  2007-11-26 18:55:50 
Re: things looking grim from '01
Chris Babcock <cbabcoc  2007-11-26 17:48:10 
Re: things looking grim from '01
Jim Burgess <burgess@[  2007-11-27 19:41:35 
Re: things looking grim from '01
mkkuhner@[EMAIL PROTECTED  2007-11-27 20:22:37 
Re: things looking grim from '01
Jim Burgess <burgess@[  2007-11-28 00:20:09 
Re: things looking grim from '01
mkkuhner@[EMAIL PROTECTED  2007-11-28 06:12:00 
Re: things looking grim from '01
Jim Burgess <burgess@[  2007-11-30 15:32:14 
Re: things looking grim from '01
Chris Babcock <cbabcoc  2007-11-27 19:28:10 
Re: things looking grim from '01
Eric Hunter <hunter90@  2007-12-01 06:56:29 

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tan12V112 Tue May 13 8:54:25 CDT 2008.