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Gaming > Core War > Fun Warrior: Sk...
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Fun Warrior: Skybuck's SpiralV2MultiThreaded (Looks like a tie fighter coming at you ! :))

by "Skybuck Flying" <spam@[EMAIL PROTECTED] > Feb 20, 2008 at 05:36 AM

;redcode
;name SpiralV2MultiThreaded
;author Skybuck Flying
;strategy spiral bombing around itself just for fun multi threaded
;version 2
;date 20 february 2008
;looks like a tie fighter coming at you
;unoptimized

LineSize equ 128

WarriorBegin
WarriorLength equ WarriorEnd - WarriorBegin

spl WarriorUpperLineBegin
spl WarriorBottomLineBegin
spl WarriorRightLineBegin
jmp WarriorLeftLineBegin

 ; I have an idea, let's make each line bomber in a seperate thread so
it's 
multi threaded
 ; and then see what happens, this increases it's survivals skills I
think.

 WarriorUpperLineBegin

  WarriorUpperLineResetLoop
   mov.b $WarriorUpperLineBombingLength, $WarriorUpperLineRepeatBombs

  WarriorUpperLinePlaceBomb
   mov WarriorUpperLineBomb, >WarriorUpperLineBombPosition

  WarriorUpperLineRepeatBombs
   djn WarriorUpperLinePlaceBomb, #0

  WarriorUpperLineAdjust
   sub.b $WarriorUpperLineBombingLength, $WarriorUpperLineBombPosition
   sub.ab #LineSize + 1, $WarriorUpperLineBombPosition
   add.ab #2, $WarriorUpperLineBombingLength

  WarriorUpperLineRepeat
   jmp WarriorUpperLineBegin

 WarriorUpperLineDataBegin
  WarriorUpperLineBomb dat $0, $0
  WarriorUpperLineBombPosition dat $0, $(WarriorBegin - LineSize)-1
  WarriorUpperLineBombingLength dat $0, #WarriorLength + 2
 WarriorUpperLineDataEnd

 WarriorUpperLineEnd


 WarriorBottomLineBegin

  WarriorBottomLineResetLoop
   mov.b $WarriorBottomLineBombingLength, $WarriorBottomLineRepeatBombs

  WarriorBottomLinePlaceBomb
   mov WarriorBottomLineBomb, >WarriorBottomLineBombPosition

  WarriorBottomLineRepeatBombs
   djn WarriorBottomLinePlaceBomb, #0

  WarriorBottomLineAdjust
   sub.b $WarriorBottomLineBombingLength, $WarriorBottomLineBombPosition
   add.ab #LineSize - 1, $WarriorBottomLineBombPosition
   add.ab #2, $WarriorBottomLineBombingLength

  WarriorBottomLineRepeat
   jmp WarriorBottomLineBegin

 WarriorBottomLineDataBegin
  WarriorBottomLineBomb dat $0, $0
  WarriorBottomLineBombPosition dat $0, $(WarriorBegin + LineSize)-1
  WarriorBottomLineBombingLength dat $0, #WarriorLength + 2
 WarriorBottomLineDataEnd

 WarriorBottomLineEnd

 WarriorRightLineBegin

  WarriorRightLineResetLoop
   mov.b $WarriorRightLineBombingLength, $WarriorRightLineRepeatBombs

  WarriorRightLinePlaceBomb
   mov WarriorRightLineBomb, @[EMAIL PROTECTED]
   add.ab #LineSize, $WarriorRightLineBombPosition

  WarriorRightLineRepeatBombs
   djn WarriorRightLinePlaceBomb, #0

  WarriorRightLineAdjust
   add.ab #1, $WarriorRightLineBombingLength
   mov.a #LineSize, $WarriorRightLineSubtractor
   mul.ba $WarriorRightLineBombingLength, $WarriorRightLineSubtractor
  WarriorRightLineSubtractor
   sub.ab #LineSize, $WarriorRightLineBombPosition
   add.ab #1, $WarriorRightLineBombPosition
   add.ab #1, $WarriorRightLineBombingLength


  WarriorRightLineRepeat
   jmp WarriorRightLineBegin


 WarriorRightLineDataBegin
  WarriorRightLineBomb dat $0, $0
  WarriorRightLineBombPosition dat $0, $WarriorEnd - LineSize
  WarriorRightLineBombingLength dat $0, #3
 WarriorRightLineDataEnd

 WarriorRightLineEnd

 WarriorLeftLineBegin

  WarriorLeftLineResetLoop
   mov.b $WarriorLeftLineBombingLength, $WarriorLeftLineRepeatBombs

  WarriorLeftLinePlaceBomb
   mov WarriorLeftLineBomb, @[EMAIL PROTECTED]
   add.ab #LineSize, $WarriorLeftLineBombPosition

  WarriorLeftLineRepeatBombs
   djn WarriorLeftLinePlaceBomb, #0

  WarriorLeftLineAdjust
   add.ab #1, $WarriorLeftLineBombingLength
   mov.a #LineSize, $WarriorLeftLineSubtractor
   mul.ba $WarriorLeftLineBombingLength, $WarriorLeftLineSubtractor
  WarriorLeftLineSubtractor
   sub.ab #LineSize, $WarriorLeftLineBombPosition
   sub.ab #1, $WarriorLeftLineBombPosition
   add.ab #1, $WarriorLeftLineBombingLength


  WarriorLeftLineRepeat
   jmp WarriorLeftLineBegin


 WarriorLeftLineDataBegin
  WarriorLeftLineBomb dat $0, $0
  WarriorLeftLineBombPosition dat $0, $WarriorBegin - LineSize
  WarriorLeftLineBombingLength dat $0, #3
 WarriorLeftLineDataEnd

 WarriorLeftLineEnd

WarriorEnd




 2 Posts in Topic:
Fun Warrior: Skybuck's SpiralV2MultiThreaded (Looks like a tie f
"Skybuck Flying"  2008-02-20 05:36:22 
Re: Fun Warrior: Skybuck's SpiralV2MultiThreaded (Looks like a t
pauldkline@[EMAIL PROTECT  2008-02-20 06:34:04 

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tan12V112 Fri May 16 23:45:25 CDT 2008.