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Gaming > Core War > Re: Discovery: ...
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Re: Discovery: Concurrency problems might be used to create pseudo random number generators or filling patterns.

by "Skybuck Flying" <spam@[EMAIL PROTECTED] > Feb 14, 2008 at 07:30 AM

Question is, can it be done for any kind of random number generator ? ;)

At least with a multi-threaded number generator like mine, it becomes a
hell 
of job :)

For example.

It could be possible to modify my "multiply and conquer warrior" or the 
"divide and conquer warrior" and add some random number generator 
instructions in it, so that on each duplication the random number
generator 
starts behaving differently.

And then the outcome of the numbers will be highly dependant on how the 
battle progressed, and which warriors are still alive, or dead, etc.

=D

Bye,
  Skybuck.
 




 2 Posts in Topic:
Re: Discovery: Concurrency problems might be used to create
"Lukasz Adamowski&qu  2008-02-13 23:32:10 
Re: Discovery: Concurrency problems might be used to create pseu
"Skybuck Flying"  2008-02-14 07:30:36 

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tan12V112 Thu Jul 24 13:26:33 CDT 2008.