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Gaming > Core War > Re: Discovery: ...
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Re: Discovery: Concurrency problems might be used to create

by "Lukasz Adamowski" <corewars@[EMAIL PROTECTED] > Feb 13, 2008 at 11:32 PM

Dnia 13-02-2008 o godz. 1:59 Skybuck Flying napisal:
> Everything is predictable in corewars, even the random number generator
;)
> 
> Bye,
>   Skybuck =D

   The question is: can a program in redcode predict a RNG written in 
redcode and hack it? I believe if it is impossible I can call CW RNG 
unpredictable. For the warriors written in redcode the core is whole 
their world and the cycles limit is whole their lifetime. Human player 
is able to predict a CW RNG sequence "off-line" with C++ program or with 
Excel sheet or even only with paper and pencil, but can it be done 
"on-line", during the fight, with redcode program?
   Cheers
Lukasz Adamowski

-= "War is a problem, never a solution" =-
-= "Wojna jest problemem, a nie rozwiazaniem" =-

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 2 Posts in Topic:
Re: Discovery: Concurrency problems might be used to create
"Lukasz Adamowski&qu  2008-02-13 23:32:10 
Re: Discovery: Concurrency problems might be used to create pseu
"Skybuck Flying"  2008-02-14 07:30:36 

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tan12V112 Sat May 17 1:01:38 CDT 2008.