Dnia 12-02-2008 o godz. 19:58 Skybuck Flying napisal:
> So far I have seen no proof that it was predictable.
>
> Check out the latest version which has the bug fixes.
>
> Bye,
> Skybuck.
So far I haven't seen it useful in CoreWar. Have you tried to write it
in Redcode? I wonder if it's possible at all... Parallel processes in
CoreWar are so parallel that this implementation would be much more
predictable than your code, I'm afraid.
On the other hand it's not the problem in CoreWar, because CW RNG should
be rather quick than uncrackable.
Greetings
Lukasz Adamowski
-= "War is a problem, never a solution" =-
-= "Wojna jest problemem, a nie rozwiazaniem" =-
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