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Gaming > Doom playing tips > Re: Freedoom: S...
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Re: Freedoom: Stuck in the Courtyard

by Roy Carin <roy_carin_mail-nospam@[EMAIL PROTECTED] > May 30, 2007 at 05:19 PM

On 05/30/2007 10:09 AM, David Damerell wrote:
> Quoting  Roy Carin  <roy_carin_mail-nospam@[EMAIL PROTECTED]
>:
>> To demonstrate more clearly where I'm stuck, I've posted a couple of 
>> images of my game position; the first image was taken before I went
into 
>> the small dark passageway because it's too dark in there; I've placed
an 
>> arrow on the second image showing the door that won't open.
> 
> I don't have a Doom client to hand, but I've had a look in Yadex. The
> door at the end of the corridor has the side facing you be D1 Open Door
> (stays open) - the other side is not active at all. So the intention is
> that you can open the door from the corridor and it will then stay open.
> 
> However, there's a WR Open Door line in the passageway 16 units in front
> of it which opens something elsewhere in the level. Now with the door
> closed you can't get over that line to activate it, and so the line
first
> in front of you when you whack the spacebar (or whatever) is that one,
not
> the door. _Some_ Doom clients will notice and let you open the door, and
I
> guess the author used one of those and didn't consider compatibility.
> 
> Recommend you try noclipping right up to the door and opening it.

Thank you very much David. That idea allowed me to open the door and 
finish the game.

I guess this means that I won't be able to record a demo of me fini****ng 
the Courtyard because the recording mode prohibits cheating in prboom. 
But the game is still fun!


--
 




 3 Posts in Topic:
Freedoom: Stuck in the Courtyard
Roy Carin <roy_carin_m  2007-05-30 08:56:17 
Re: Freedoom: Stuck in the Courtyard
David Damerell <damere  2007-05-30 16:09:35 
Re: Freedoom: Stuck in the Courtyard
Roy Carin <roy_carin_m  2007-05-30 17:19:24 

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