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Gaming > Doom playing tips > Re: Freedoom: S...
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Re: Freedoom: Stuck in the Courtyard

by David Damerell <damerell@[EMAIL PROTECTED] > May 30, 2007 at 04:09 PM

Quoting  Roy Carin  <roy_carin_mail-nospam@[EMAIL PROTECTED]
>:
>To demonstrate more clearly where I'm stuck, I've posted a couple of 
>images of my game position; the first image was taken before I went into 
>the small dark passageway because it's too dark in there; I've placed an 
>arrow on the second image showing the door that won't open.

I don't have a Doom client to hand, but I've had a look in Yadex. The
door at the end of the corridor has the side facing you be D1 Open Door
(stays open) - the other side is not active at all. So the intention is
that you can open the door from the corridor and it will then stay open.

However, there's a WR Open Door line in the passageway 16 units in front
of it which opens something elsewhere in the level. Now with the door
closed you can't get over that line to activate it, and so the line first
in front of you when you whack the spacebar (or whatever) is that one, not
the door. _Some_ Doom clients will notice and let you open the door, and I
guess the author used one of those and didn't consider compatibility.

Recommend you try noclipping right up to the door and opening it.
-- 
OPTIONS=name:Kirsty,menustyle:C,female,lit_corridor,standout,time,showexp,hilit
e_pet,catname:Akane,dogname:Ryoga,fruit:okonomiyaki,pickup_types:"!$?=/,scores:
5 top/2
around,color,boulder:0,autoquiver,autodig,disclose:yiyayvygyc,pickup_bu
rden:burdened,!cmdassist,msg_window:reversed,!sparkle,horsename:Rumiko,showrace
 




 3 Posts in Topic:
Freedoom: Stuck in the Courtyard
Roy Carin <roy_carin_m  2007-05-30 08:56:17 
Re: Freedoom: Stuck in the Courtyard
David Damerell <damere  2007-05-30 16:09:35 
Re: Freedoom: Stuck in the Courtyard
Roy Carin <roy_carin_m  2007-05-30 17:19:24 

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