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Gaming > Doom playing tips > Re: JDoom and R...
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Re: JDoom and REQUIEM.WAD

by John Gaughan <john@[EMAIL PROTECTED] > Jul 2, 2004 at 09:43 PM

I think you got it. I found that Doomsday has issues with the way 
certain levels are built. If the regular nodes are screwed up, for 
example, I found that ZDoom can usually work around it and it still 
works while JDoom errors out. It is supposed to be able to build GL 
nodes on the fly but I found that its internal node builder craps out if 
the regular nodes have errors.

I would just rebuild nodes using glbsp. It will rebuild standard nodes 
too, getting rid of any errors that might mess up JDoom. Glbsp is much 
more robust than JDoom's internal node builder.

-- 
John Gaughan
http://www.johngaughan.net/
john@[EMAIL PROTECTED]

 




 7 Posts in Topic:
JDoom and REQUIEM.WAD
"Stephen Howe"   2004-07-03 01:46:32 
Re: JDoom and REQUIEM.WAD
"pop" <p_o_p  2004-07-03 01:22:58 
Re: JDoom and REQUIEM.WAD
John Gaughan <john@[EM  2004-07-02 21:43:36 
Re: JDoom and REQUIEM.WAD
"Stephen Howe"   2004-07-03 15:36:39 
Re: JDoom and REQUIEM.WAD
"Stephen Howe"   2004-07-09 03:49:42 
Re: JDoom and REQUIEM.WAD
"Stephen Howe"   2004-07-03 16:02:10 
Re: JDoom and REQUIEM.WAD
John Gaughan <john@[EM  2004-07-07 23:16:03 

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tan12V112 Fri Jul 25 21:54:22 CDT 2008.