> I recently spun Episode 4 up for a bash at the "beating levels without
> saving" trick.
>
> I'd forgotten exactly how dire it was.
>
> What the hell drugs were they on when they wrote a level, with a grand
> total of ten blue potions and no stimpacks or medikits, that's crawling
> with sergeants (E4M1)?
I can do it every time without saving and I am not a doom God. It is just
method.
If I am cautious and extremely lucky I exit with about 75-80+% health,
less
cautious down to 50-60% health, I have to be behaved stupid to exit with
20%-40%. I usually lose a bit of health grabbing the rocket and going for
the 2 shells from the secret chamber next to the rocket. The 1st Baron
(and
other creatures) can be lulled out by pressing your face near the vertical
bars. If your lucky, some imps will fire at you and hit him weakening him.
The remaining 4 Barons, Spectres and Imps can be lulled out if you rapidly
enter the tele****ter-like hole and press on one of the lights and retreat
to
castle-like room behind the bars. A few empty fist punches will pull the
Barons, Spectres & Imps out. Behind the bars, any Baron fire can cause
Spectre fights. Then with the 12 rockets, all 4 Barons can be disposed of.
Levels E4M2 and E4M9 have a much tougher initial start in that you are
forced to fight waves of monsters on UV. After that, they settle down.
E4M2 and E4M6 are my favourites. But then John Romero, ID's Head Sadist
then, created these :-). E4M1 and E4M9 are good levels. I like E4M5 for
its
architecture alone. The only real poor level IMO is E4M3.
Stephen Howe


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