On Wed, 21 Sep 2005 17:02:35 +0000 (UTC), Andre Majorel
<sales@[EMAIL PROTECTED]
> wrote:
>On 2005-09-21, Raymond Martineau <bk039@[EMAIL PROTECTED]
> wrote:
>> [Removed can.sun-stroke from crossposts.]
>>
>> On Tue, 20 Sep 2005 19:06:59 GMT, Jon Dowland <jon@[EMAIL PROTECTED]
> wrote:
>>
>>>Although neither appear to have realistic lighting in terms of
>>>gameplay, merely in terms of appearance. For example, it is possible
>>>in doom (which I believe this group is still about, rather than doom3)
>>>to make monsters unable to attack a player in a dark region.
>>
>> Actually, this is a sector-by-sector method, not a lighting issue. If
>> you wanted to suddenly add light to an area, there's nothing you can
>> do short of tweaking the source.
>
>Sector ? Don't you mean blockmap block ?
Sector is correct - although this is handled in the REJECT lump.
Blockmap, as you know, is used for collision detection with the world map,
not for LOS. (There's also an internal blockmap that uses object
collision.)


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