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Gaming > Doom miscellaneous topics > Re: Half Life 2...
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Re: Half Life 2 CRUSHES Doom 3 !!!

by bk039@[EMAIL PROTECTED] (Raymond Martineau) Sep 20, 2005 at 11:12 PM

[Removed can.sun-stroke from crossposts.]

On Tue, 20 Sep 2005 19:06:59 GMT, Jon Dowland <jon@[EMAIL PROTECTED]
> wrote:

>Although neither appear to have realistic lighting in terms of gameplay, 
>merely in terms of appearance. For example, it is possible in doom (which
I 
>believe this group is still about, rather than doom3) to make monsters 
>unable to attack a player in a dark region.

Actually, this is a sector-by-sector method, not a lighting issue.  If you
wanted to suddenly add light to an area, there's nothing you can do short
of tweaking the source.
 




 9 Posts in Topic:
Half Life 2 CRUSHES Doom 3 !!!
mallet_riveter@[EMAIL PRO  2004-11-16 20:55:23 
Re: Half Life 2 CRUSHES Doom 3 !!!
"T-101-SKYNET"   2004-11-25 11:00:07 
Re: Half Life 2 CRUSHES Doom 3 !!!
"Spidious" <  2004-11-25 21:52:51 
Re: Half Life 2 CRUSHES Doom 3 !!!
Jon Dowland <jon@[EMAI  2005-09-20 19:06:59 
Re: Half Life 2 CRUSHES Doom 3 !!!
bk039@[EMAIL PROTECTED]   2005-09-20 23:12:50 
Re: Half Life 2 CRUSHES Doom 3 !!!
Andre Majorel <sales@[  2005-09-21 17:02:35 
Re: Half Life 2 CRUSHES Doom 3 !!!
bk039@[EMAIL PROTECTED]   2005-09-21 22:02:09 
Re: Half Life 2 CRUSHES Doom 3 !!!
Andre Majorel <cheney@  2005-09-23 07:21:24 
Re: Half Life 2 CRUSHES Doom 3 !!!
johnquiz@[EMAIL PROTECTED  2004-11-30 05:26:09 

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tan12V112 Fri Jul 25 15:31:04 CDT 2008.