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Gaming > Doom miscellaneous topics > Re: I think Doo...
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Re: I think Doom should be made cuter !!!

by I_am_the_archon@[EMAIL PROTECTED] (Len Pitre) Jun 11, 2005 at 09:21 PM

Martin Read wrote:
>>>I give this troll a 2 on a scale of 10.
>>
>>I dunno... maybe they'd like Heretic's chicken-maker gun, whatever 
>>it's called. Modify it so it makes Peeps. ;)
>
>Morph Ovum, IIRC. Yeah, I was thinking that.

Much cooler name than "****kalator".

One of my never-got-off-the-ground projects was going to have Heretic and 
Hexen farm animals on it.:) 

Speaking of which, since that's gone nowhere, might as well explain how it

worked:

The player character wasn't the hero, he was the villain. In the forest 
outside a medieval-era town, he finds a pool haunted by a dark spirit. The

spirit offers him power in exchange for "souls" - fresh kills. 

The trick was to lure townspeople back to the pool and kill them in such a
way 
that their corpses fell into it. There would be three levels, and each one

ended after a predetermined kill level. The first level people wouldn't 
attack, they'd just follow the player merrily without threat until he
attacked 
them by the pool. On the second level, they'd still be friendly to the
player, 
but, suspecting something, would attack the spirit when they arrived at
the 
pool. (Damage to the spirit was reflected into the player via a voodoo
doll 
hidden below the spirit. Death of the spirit meant death of the doll and 
player.) Third level was an all-out firefight between the townspeople and
the 
player, where he had to balance killing threats Doom style with leading
the 
attackers back to the pool for more souls. 

Once dead, people spawned a number (depending on how well-armed they were
in 
life) of invisible objects. If in the pool when they died, these objects
would 
be whisked (by conveyor - this was in the MBF engine) off-map into a pit
of 
friendly monsters - modified Hanging Keens, whose attack killed the soul 
object and then dropped to their death frame. Last keen dies, exit door
opens. 
Thus, I could control approximately the number of "souls" required. Also,
a 
conveyor that only moved when a keen died (MBF codepointer trick) would
carry 
powerups to a tele****ter, tele****ting new supplies in with each kill, as a

"reward" for feeding the spirit fresh kills.

Len

--
Pointless sig file.
http://www.archonrealm.com
| http://archonrealm.tripod.com
Replace "Doom!" with "Hotmail" to send e-mail.
End pointless sig file.
 




 12 Posts in Topic:
I think Doom should be made cuter !!!
pie_garnishment@[EMAIL PR  2005-06-07 19:17:29 
Re: I think Doom should be made cuter !!!
RjY <RjY@[EMAIL PROTEC  2005-06-09 18:00:51 
Re: I think Doom should be made cuter !!!
Steve Rush <steverush1  2005-06-10 17:02:56 
Re: I think Doom should be made cuter !!!
I_am_the_archon@[EMAIL PR  2005-06-09 23:36:57 
Re: I think Doom should be made cuter !!!
askmeinrgcd@[EMAIL PROTEC  2005-06-11 05:25:13 
Re: I think Doom should be made cuter !!!
Martin Read <mpread@[E  2005-06-11 10:12:45 
Re: I think Doom should be made cuter !!!
I_am_the_archon@[EMAIL PR  2005-06-11 21:21:23 
Re: I think Doom should be made cuter !!!
askmeinrgcd@[EMAIL PROTEC  2005-06-14 00:02:43 
Re: I think Doom should be made cuter !!!
I_am_the_archon@[EMAIL PR  2005-06-17 01:51:04 
Re: I think Doom should be made cuter !!!
askmeinrgcd@[EMAIL PROTEC  2005-06-18 15:28:23 
Re: I think Doom should be made cuter !!!
I_am_the_archon@[EMAIL PR  2005-06-20 06:01:56 
Re: I think Doom should be made cuter !!!
askmeinrgcd@[EMAIL PROTEC  2005-06-21 00:45:15 

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tan12V112 Fri Jul 25 2:58:48 CDT 2008.