I disagree. Doom 3 was one of the few games I really enjoyed playing
enough to stick through to the end. The weapons aren't "run of the
mill" as much as they're the original guns from the first Doom. If they
didn't include all the guns from the original Doom game, the fans would
have been pissed. Likewise, if they added too many new ones it would
have lost the Doom essence. And what do you mean "...halls with no
internal logic"? Every hall was placed specifically to set you up for
the think to jump out at you next. Everything looked pleasing to the
eye, even with the liberal amount of gore.
Painful linerity: again, this is Doom! What were expecting? There a few
parts where you could have gone two ways which were fun, but the linear
parts of the game were just as fun. And when talking about the A.I. I
assume you were not talking about the characters dynamically stepping
behind boxes, hiding, and running around obstacles to get to you. And
if you ever tried to jump on anything higher than a crate with someone
with ranged weaponry, you will get hit. Trust me, I tried it. The imps,
hell kinghts, Z-secs, etc. are pretty good shots. And of course
zombies, trites, ticks, and pretty much all ground-stuck monsters won't
be able to get you on a five foot tall platform. What were you
expecting? The imps can spring to either side to dodge fire, crouch to
the ground, jump at you, throw fire balls, and accuratle hit you even
though the fire ball has to arc. Same with the Hell Knight's BFG blast.
Plus keep in mind, thier DEMONS FROM HELL!!! They're not GIs who have
memorized HUMAN-CREATED tactics to fool you.
And the soul cube being the most evil thing in the game? Obviously
somebody didn't beat the game *rolls eyes* What about the cyber demon?
What about the Guardian? What about the CPU complex boss? And the demon
at the very end of the game? Come on!! Plus, the Sould cube didn't look
very evil.
Rambline voice acting? Come on it was fantastic! I've heard worse in
full feature movies! They talked about what they did that day to give
you a sense of realism and the fact that you're on a futuristic base.
And sometimes, the people un-wittingly give you plot-points that are
im****tant. Yes, the outside levels were nice, and they were *only* used
6 six times (maybe more I just can't remember). And using cut-scenes to
get you into hard situations? It's kind of what most games do. Resident
Evil 4? What kind of fun what the game be if they didn't put you into
hard or un-comfortable situations?


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