RTC_Marine wrote:
> I've been keeping an eye on your libdoomwad project ever since I got
> first word of it on one of the doom news sites, aswell as winwad, I'm
> quite interested in both projects.
Time is very limited right now, but my wife and son are leaving on
vacation soon so I hope to have a new release of libdoomwad in the next
two or three weeks. Once I get libdoomwad working well enough for basic
stuff, I plan on rewriting Winwad. I am going to use something like
wxWidgets so I can make it cross-platform.
> I have also written a doom wad library and editor in delphi, I may be
> able to help you with any queries regarding the doom wad file
> structure.
My main questions are about some of the newer entry types that are
poorly do***ented. For example, some of the Boom and ZDoom entries have
little or no do***entation. To understand them I will have to crawl
through the code for the tools.
Anyway, my first milestone is getting functionality in place to manage
wads and entries as units, not necessarily to go inside entries and do
stuff.
> anyway, I think I have had a look at the source for deutex, and I can
> say that I do not know enough c/c++ to completely understand it, but
> thank you for mentioning it.
Some of the C code can be intimidating if you do not have lots of
experience. This is not the fault of the language, but more because of
programmers not commenting, using non-descriptive variable names, using
confusing shortcuts, etc.
--
John Gaughan
http://www.johngaughan.net/
john@[EMAIL PROTECTED]


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