Yeah and I am sure it will be scarier then d3...u will be able to see whats
going on also.....
"Dan Backslide" <yeahyeah@[EMAIL PROTECTED]
> wrote in message
news:cfeoef$hkd$1@[EMAIL PROTECTED]
> lucky for you rollercoaster tycoon 3 is coming out
>
> i'm sure thats more ur speed
>
> "Cabinets Everywhere" <foo@[EMAIL PROTECTED]
> wrote in message
> news:10CK3rC0de345@[EMAIL PROTECTED]
> > The problem with DOOM3 is that it just isn't
> > all that much fun to play. I was in awe of the
> > original DOOM in it's day and long awaited this
> > latest release, but the fact is DOOM3 is kind
> > of boring. Condition Zero was fun and had replay
> > value -- Not DOOM3, just try going through it
> > again, yawn. UNREAL 2004 looked rather cartoony,
> > but it was fast paced and fun too. DOOM3 was just
> > a maze of dim twisty passages all the same with some
> > dark shapes they you had to shoot out of the way
> > so you could get to more dim twisty passages.
> >
> > Problems with DOOM3:
> >
> > Dark: Hear me out, I tried the duct tape patch
> > and hated it, I dumped it and got used to the
> > flashlight. But later as I looked at web sites
> > telling of the different enemies I was stunned
> > to find out that there was the Imp, Wraith, Maggot
> > and the Flame guy. Heck, during the game they
> > all looked the same in the dark, just a humanoidish
> > shape that sometimes leaped and sometime shot
> > stuff at you. Why have different monsters when it's
> > too dark to be able to tell one from another?
> >
> > PDAs/CODES: This slowed things down big time, there's
> > weapons and ammo and health everywhere, but you're
> > supposed to spend time trying to get in cabinets
> > for more. What do you need more weapons for? 90%
> > of the kills can be easily done with the shotgun,
> > the BFG is overkill in a world where so little is
> > more than three feet away from you.
> >
> > THE LOOK: Think the bloody factories from Quake2, but
> > with no lights on and you got it. Oh, except parts of
> > hell looked like the Alien landscape from Half-Life,
> > except, of course, with the lights turned off.
> >
> > THE STORY: Cliche-City, "Ha, ha, ha Marine, you can
> > never stop me!" "Destroy him!" "You can't stop me
> > marine!" "Ha, ha, ha, You'll never get away Marine!"
> > They hired a writer for that?
> >
> > Something sad about the "Thank you" emails from id,
> > at the very end...they read more like apologies for
> > making you trudge through this slow, dark, not very
> > novel game.
> >
> > I just had such high hopes. :(
>
>


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