Cabinets Everywhere wrote:
> The problem with DOOM3 is that it just isn't
> all that much fun to play. I was in awe of the
> original DOOM in it's day and long awaited this
> latest release, but the fact is DOOM3 is kind
> of boring. Condition Zero was fun and had replay
> value -- Not DOOM3, just try going through it
> again, yawn. UNREAL 2004 looked rather cartoony,
> but it was fast paced and fun too. DOOM3 was just
> a maze of dim twisty passages all the same with some
> dark shapes they you had to shoot out of the way
> so you could get to more dim twisty passages.
>
> Problems with DOOM3:
>
> Dark: Hear me out, I tried the duct tape patch
> and hated it, I dumped it and got used to the
> flashlight. But later as I looked at web sites
> telling of the different enemies I was stunned
> to find out that there was the Imp, Wraith, Maggot
> and the Flame guy. Heck, during the game they
> all looked the same in the dark, just a humanoidish
> shape that sometimes leaped and sometime shot
> stuff at you. Why have different monsters when it's
> too dark to be able to tell one from another?
Did you try ( seta r_lightscale "4" ) in the console or the .cfg's? My
screen was so dark I couldn't tell where lots of walls were, let alone
monsters. seta r_gamma "n" really lit up and washed out my menu
screens, but not the game screen. The lightscale cvar did help. I
think 4 is the max. HIH
--
McGrandpa [AGQx]
>
> PDAs/CODES: This slowed things down big time, there's
> weapons and ammo and health everywhere, but you're
> supposed to spend time trying to get in cabinets
> for more. What do you need more weapons for? 90%
> of the kills can be easily done with the shotgun,
> the BFG is overkill in a world where so little is
> more than three feet away from you.
>
> THE LOOK: Think the bloody factories from Quake2, but
> with no lights on and you got it. Oh, except parts of
> hell looked like the Alien landscape from Half-Life,
> except, of course, with the lights turned off.
>
> THE STORY: Cliche-City, "Ha, ha, ha Marine, you can
> never stop me!" "Destroy him!" "You can't stop me
> marine!" "Ha, ha, ha, You'll never get away Marine!"
> They hired a writer for that?
>
> Something sad about the "Thank you" emails from id,
> at the very end...they read more like apologies for
> making you trudge through this slow, dark, not very
> novel game.
>
> I just had such high hopes. :(


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