On 05/22/2007 05:21 AM, RjY wrote:
> David Damerell said:
>> Quoting Roy Carin <roy_carin_mail-nospam@[EMAIL PROTECTED]
>:
>>> I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now
>>> I'm at Level 7 "Dead Simple"; on this level, there are many
>>> plasma-firing enemies.
>>> Or at least there used to be; I've toasted them :-) , and I can exit
the
>>> level whenever I want; however, there are some items that seem to be
in
>>> "secret" areas that I can't get to.
>> The original "Dead Simple" had a small area only accessible in
Deathmatch
>> - it contains a Deathmatch start. Perhaps Freedoom reproduces that?
>
> I just checked it in a map editor and they do only open in deathmatch
> (the triggers are inside the areas themselves)
>
> The fact that there are items in there that aren't marked
> multiplayer-only is a bug, albeit a minor one that many other pwads
> suffer from.
>
Thank you Riy, David, and Raymond. You've freed me from having to obsess
about those areas. This also explains why they are not marked secret.


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