Re: Doom2 Alien Vendetta - Help Needed on "Caughtyard" Level
by logansmith@[EMAIL PROTECTED]
Feb 8, 2005 at 10:52 AM
Y@[EMAIL PROTECTED]
wrote:
> fbeckwith@[EMAIL PROTECTED]
typed...
> Are you using a source ****t? AV was designed to work with doom2.exe and
> map7 has this problem with source ****ts that implement Boom bugfixes
> (which these days is pretty much all of them)
> If you're using PRBoom to play it you need to play the map with
> comp_model switched on; to do this you can do one of the following
> -run prboom with "-complevel 0" on the command line to put it into its
> doom2.exe compatibility mode
> -go into the menus (options->doom compatibility->second page) and set
> "Use exactly Doom's trigger model" (or something, I forget the exact
> wording)
> -edit prboom.cfg directly.
> Or you could just use no-clipping mode, secure in the knowledge that,
> having killed all the monsters, it's not really cheating(!)
> (or indeed just use doom2.exe, if you can)
> --
> RjY/anARCHy >o o< http://www.triv.org.uk/~rjy/
Great!
logan_smith@[EMAIL PROTECTED]