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Gaming > Doom questions and answers > Re: Doom2 Alien...
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Re: Doom2 Alien Vendetta - Help Needed on "Caughtyard" Level

by logansmith@[EMAIL PROTECTED] Feb 8, 2005 at 10:52 AM

Y@[EMAIL PROTECTED]
 wrote:
> fbeckwith@[EMAIL PROTECTED]
 typed...
> Are you using a source ****t? AV was designed to work with doom2.exe and
> map7 has this problem with source ****ts that implement Boom bugfixes
> (which these days is pretty much all of them)
> If you're using PRBoom to play it you need to play the map with
> comp_model switched on; to do this you can do one of the following
> -run prboom with "-complevel 0" on the command line to put it into its
> doom2.exe compatibility mode
> -go into the menus (options->doom compatibility->second page) and set
> "Use exactly Doom's trigger model" (or something, I forget the exact
> wording)
> -edit prboom.cfg directly.
> Or you could just use no-clipping mode, secure in the knowledge that,
> having killed all the monsters, it's not really cheating(!)
> (or indeed just use doom2.exe, if you can)
> -- 
> RjY/anARCHy  >o o< http://www.triv.org.uk/~rjy/

Great!

logan_smith@[EMAIL PROTECTED]

 




 3 Posts in Topic:
Doom2 Alien Vendetta - Help Needed on "Caughtyard" Level
beckwith@[EMAIL PROTECTED  2005-01-10 15:16:10 
Re: Doom2 Alien Vendetta - Help Needed on "Caughtyard" Level
RjY <RjY@[EMAIL PROTEC  2005-01-17 08:32:11 
Re: Doom2 Alien Vendetta - Help Needed on "Caughtyard" Level
logansmith@[EMAIL PROTECT  2005-02-08 10:52:16 

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