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Gaming > Doom questions and answers > Re: Doom2 Alien...
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Re: Doom2 Alien Vendetta - Help Needed on "Caughtyard" Level

by RjY <RjY@[EMAIL PROTECTED] > Jan 17, 2005 at 08:32 AM

fbeckwith@[EMAIL PROTECTED]
 typed...
>On the 7th level of Alien Vendetta ("Caughtyard"), how do you get to
>the exit after you've killed all the monsters?  I've already flipped
>both switches, but the exit area seems to be on a higher level than the
>level where you find yourself after tele****ting upstairs.
>
>Thanks.

Are you using a source ****t? AV was designed to work with doom2.exe and
map7 has this problem with source ****ts that implement Boom bugfixes
(which these days is pretty much all of them)

If you're using PRBoom to play it you need to play the map with
comp_model switched on; to do this you can do one of the following

-run prboom with "-complevel 0" on the command line to put it into its
doom2.exe compatibility mode

-go into the menus (options->doom compatibility->second page) and set
"Use exactly Doom's trigger model" (or something, I forget the exact
wording)

-edit prboom.cfg directly.

Or you could just use no-clipping mode, secure in the knowledge that,
having killed all the monsters, it's not really cheating(!)

(or indeed just use doom2.exe, if you can)

-- 
RjY/anARCHy  >o o< http://www.triv.org.uk/~rjy/
 




 3 Posts in Topic:
Doom2 Alien Vendetta - Help Needed on "Caughtyard" Level
beckwith@[EMAIL PROTECTED  2005-01-10 15:16:10 
Re: Doom2 Alien Vendetta - Help Needed on "Caughtyard" Level
RjY <RjY@[EMAIL PROTEC  2005-01-17 08:32:11 
Re: Doom2 Alien Vendetta - Help Needed on "Caughtyard" Level
logansmith@[EMAIL PROTECT  2005-02-08 10:52:16 

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tan12V112 Fri Jul 25 15:29:12 CDT 2008.