fbeckwith@[EMAIL PROTECTED]
typed...
>On the 7th level of Alien Vendetta ("Caughtyard"), how do you get to
>the exit after you've killed all the monsters? I've already flipped
>both switches, but the exit area seems to be on a higher level than the
>level where you find yourself after tele****ting upstairs.
>
>Thanks.
Are you using a source ****t? AV was designed to work with doom2.exe and
map7 has this problem with source ****ts that implement Boom bugfixes
(which these days is pretty much all of them)
If you're using PRBoom to play it you need to play the map with
comp_model switched on; to do this you can do one of the following
-run prboom with "-complevel 0" on the command line to put it into its
doom2.exe compatibility mode
-go into the menus (options->doom compatibility->second page) and set
"Use exactly Doom's trigger model" (or something, I forget the exact
wording)
-edit prboom.cfg directly.
Or you could just use no-clipping mode, secure in the knowledge that,
having killed all the monsters, it's not really cheating(!)
(or indeed just use doom2.exe, if you can)
--
RjY/anARCHy >o o< http://www.triv.org.uk/~rjy/


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