Re: IPXSETUP problem (sendPacket) on Win XP machine for Doom 2 multiplay
by "Chris Swinney" <swin@[EMAIL PROTECTED]
>
Dec 1, 2004 at 10:52 AM
The kids actually use Doom, Doom2, Final Doom and Ultimate Doom. I think
only the last three ha networking sup****t over a IPX network using
IPXSETUP
(or DM that invoked IPXSETUP).
As said, all was working fine and I don't know what we did to stop it
functioning. The TCP/IP network is working correctly and the IPX side
"seems" to be working, but IPXSETUP keeps cra****ng on the XP machine.
I will have a look at the links you posted. Do I take it that these are
new
****ts of the same game with built in TCP/IP networking capabilities?
Many thanks
Chris
"John Gaughan" <john@[EMAIL PROTECTED]
> wrote in message
news:R9ard.27$A26.16@[EMAIL PROTECTED]
> Chris Swinney wrote:
>> Has anyone got a clue on where to start??
>
> IPXSETUP? Are you still running the original Doom? Try one of these:
>
> http://legacy.newdoom.com/
> http://www.doomsdayhq.com/
>
> These are source ****ts that have networking sup****t.
>
> You can find a more comprehensive list of source ****ts here:
> http://www.doomworld.com/classicdoom/****ts/
>
> I like ZDoom personally, but it lacks network sup****t:
> http://www.zdoom.org/
>
> --
> John Gaughan
> http://www.johngaughan.net/
> john@[EMAIL PROTECTED]
>