Don't remember if it's been published already and can't be
arsed to check but from Tom Hall's home page at
http://www.tomtomtom.com/games.shtml
:
DOOM - Awesome game that I was totally unhappy working on,
simply because the things I am best at arent in the game:
characters, puzzle elements, story, content. Its just a raw
shooter, which is cool, but not really what I enjoy doing. I
had a story, characters with different abilities, and brief
cinematic pictures at the start and end. I felt we were
getting way too minimalistic in player reward, and wanted a
reason for the person to go through the levels, rather than a
switch. We parted ways, which really was for the best.
What levels did Tom do? Level 1-4, first half of 1-8, 2-1,
2-2, 2-3, 2-4, 2-7, 3-3, and 3-7. Some of them were
subsequently retextured to be episode-appropriate and stuff,
and the new monsters were added.
It was really cool that a LucasArts guy said the crate stuff
in Jedi Knight was an homage to the crate maze, 2-2, in DOOM.
I'm honored. Now, if I can just beat Jerec before he goes up
the tube again....
Also, a level of mine, level 10, wound up in DOOM 2, but I
don't count that as "a game I worked on", so...
So that would be E1M4, E1M8, E2M1, E2M2, E2M3, E2M4, E2M7, E3M3,
E3M7 and MAP10. Can you tell Tom Hall's style from Sandy
Petersen's ?
--
André Majorel <URL:http://www.teaser.fr/~amajorel/>
(Counterfeit: ehimav@[EMAIL PROTECTED]
icyd@[EMAIL PROTECTED]
)
Religion: a magic device for turning unanswerable questions into
unquestionable answers. -- Art Gecko


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