Hi There,
How can I include non-transparent areas into a glass texture?
I already have this material script:
textures/darkmod/glas/butze
{
twosided
noSelfShadow
translucent
glass
forceoverlays
qer_editorimage textures/darkmod/glas/butze.tga
diffusemap textures/darkmod/glas/butze.tga
{
vertexProgram heatHazeWithMask.vfp
vertexParm 0 0
vertexParm 1 1.5
fragmentProgram heatHazeWithMask.vfp
fragmentMap 0 _currentRender
fragmentMap 1 addnormals (textures/darkmod/glas/butze_local.tga,
heightmap (textures/darkmod/glas/butzebw.tga, 5) )
fragmentMap 2 textures/darkmod/glas/butzebw.tga
}
}
Thanks for help, Ed