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Gaming > Doom creating add-ons > Glass texture
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Glass texture

by Ewald Ikemann <ewald.ikemann@[EMAIL PROTECTED] > Jan 18, 2006 at 01:24 PM

Hi There,

How can I include non-transparent areas into a glass texture?

I already have this material script:


textures/darkmod/glas/butze
{
	twosided
	noSelfShadow
	translucent
	glass
	forceoverlays

	qer_editorimage	textures/darkmod/glas/butze.tga

	diffusemap	textures/darkmod/glas/butze.tga

	{
		vertexProgram	heatHazeWithMask.vfp
		vertexParm	0	0
		vertexParm	1	1.5
		fragmentProgram	heatHazeWithMask.vfp
		fragmentMap	0	_currentRender
		fragmentMap	1	addnormals (textures/darkmod/glas/butze_local.tga,
					heightmap  (textures/darkmod/glas/butzebw.tga, 5) )
		fragmentMap	2	textures/darkmod/glas/butzebw.tga
	}
}

Thanks for help, Ed
 




 3 Posts in Topic:
Glass texture
Ewald Ikemann <ewald.i  2006-01-18 13:24:43 
Re: Glass texture
Andre Majorel <amajore  2006-01-18 19:56:08 
Re: Glass texture
Ewald Ikemann <ewald.i  2006-01-19 01:48:42 

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