....and plumbing the depths of rgcde. :-)
For once, I'm working on something Doom-related. Jon Dowland
contacted me about making a Debian package of DeuTex. Problem
is, the last release (4.4.0) does not compile/work on all the
architectures that Debian sup****ts so I'm fini****ng 4.5.0 so
that he has something better to work with.
Aside from ****tability fixes, DeuTex 4.5.0 will be able to
decode Strife scripts. When you extract the Strife iwad, you get
human-readable text files for each of the SCRIPT## lumps. The
reverse operation is not yet sup****ted.
I've also added some code to extract ROTT (Rise of the Triad)
walls, but you'll have to flip a variable in the source to
activate it.
A few annoying limitations have been lifted. It's now possible
to include sounds with sample rates other than 11025 Hz. Also,
you can now create textures with up to 32,767 32,767-pixel-wide
patches, in case someone's been dying to do this.
Perhaps more im****tantly, DeuTex finally sup****ts custom PLAYPAL
lumps. How come no one has noticed this since 1996 ? Don't any
of the total conversions use a custom PLAYPAL ?
I'll make an alpha or beta release of some sort. If you're a DOS
user, I'm particularly interested in your feedback.
--
André Majorel <URL:http://www.teaser.fr/~amajorel/>
(Counterfeit: ataf@[EMAIL PROTECTED]
asulyluc@[EMAIL PROTECTED]
)
"La presse doit diffuser des idées saines." -- Serge Dassault,
propriétaire de la Socpresse.


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