Andre Majorel a écrit :
> On 2005-01-02, annapuma <annapuma@[EMAIL PROTECTED]
> wrote:
>
>>John Gaughan a écrit :
>>
>>>annapuma wrote:
>>>
>>>
>>>>i create new bitmap of the screen between 2 map and i put it in my wad
>>>>with deepsea and wintex,this work fine.but for the text of name's map
>>>>i create a bitmap with the blue color wich normally invisible but that
>>>>doesn't work.deepsea transforme the transparancy color in green :(
>>>
>>>
>>>Transparency is done by palette position, not color. You need to make
>>>sure you use the correct palette entry (or color if your editor
converts
>>>stuff behind your back). I have no idea how Deapsea works because I do
>>>not use it. I use Yadex, Deutex, and sometimes Doom Builder.
>>>
>>>If you use Deutex you can set a command-line option to use whatever
>>>color you want as transparent. It then sets pixels of that color to the
>>>correct palette entry for transparency.
>>>
>>>
>>>>for the intermediate screen,on wintex,i doesn't see it in GFX but with
>>>>the others textures.is it normal ? the intermediate screen work in
>>>>doom legacy but could it doesn't work with other ****ts if it does'nt
>>>>in GFX ?
>>>
>>>
>>>Different ****ts may use graphics lumps differently than doom2.exe. I am
>>>not too familiar with Legacy, but I know compatibility is not one of
its
>>>goals. It may use different resources than the standard graphics lumps.
>>>Same with ZDoom.
>>>
>>>Try reading up on the do***entation for whatever ****ts you want to use.
>>>You may have to write scripts, create special lumps, etc. although the
>>>standard lumps for TITLEPIC and CREDITS should work. At least they did
>>>the last time I changed them in ZDoom and PrBoom.
>>>
>>
>>ok thanks i will try yadex ^^
>
>
> Yadex will not help you solve any DeuTex/WinTex-type problems.
> It is purely a level editor. (Actually, for historical reasons,
> it does have wad manipulation functions, but I would not
> recommend doing any serious work with that unless you enjoy
> unnecessary pain).
>
> In fact, I don't understand what level editors have to do with
> this. Basically, you should be able to 1) create your graphic
> files with a bitmap graphics editor, 2) turn them into a
> resource wad with DeuTex or WinTex and 3) load the resource wad
> into your favourite editor and Doom engine along with the level
> wad. Just like daddy did, and grand dad before him.
>
how doing with wintex ?
i don't understand how doing to put a bitmap in a wad with it.
i think that i must copy the bitmap and put in the wad with "past entry"
but that doesn't work.


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