Note: I finally got around to beating AV. Some highlights:
http://webpages.charter.net/dawill/Images/AV24.jpg
****ers!! I mean seriously, no level need be so god damned big. That
should be nuff said, but they do it again in most of the MAP2x levels!!
Sigh...(rant off)
I don't know why I've only noticed this in the last few months, but Archie
has really bad aim. I mean:
http://webpages.charter.net/dawill/Images/Anticlmx_ArchieSucks.jpg
Some PrBoom bug or what?
AntiClimax gag shot of the day:
http://webpages.charter.net/dawill/Images/Anticlmx_GetInline.jpg
Now down to business, why the hell are my railings not lining
up??!?!??!!!!!!!!!!!!!!!!11111oneoneone?????????????/////slashslash
http://webpages.charter.net/dawill/Images/RailingError.jpg
The two slanted, properly aligned railing segments nearest the viewer have
the same x, y ****ft, unpeg and length as the rest. Yet the ones higher up
get worse and worse!!! Lower unpeg sometimes has some freaky y-****ft
effects, but I could care less.. this is *X* ****ft that's bugging out!
I'm sure it has something to do with the room being at a 45 degree angle,
but I've *NEVER* seen a situation where x ****ft doesn't work right,
period.
Tim
--
"I've got more trophies than Wayne Gretsky and the Pope combined!"
- Homer Simpson
Website @[EMAIL PROTECTED]
http://webpages.charter.net/dawill/tmoranwms


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