[reposted from alt.games.doom, at the suggestion of Led -- sorry to anyone
seeing this twice]
I finally got back into playing with WAD editors, after months of meaning
get around to it, and I'm now having a lot of fun with yadex and
xwadtools.
However, I've hit a snag. The style I'd like to use for my current project
involves lots of Gothic architecture, including lots of pillars, archways
and vaulted ceilings. Doom, of course, doesn't do curves at all, let alone
arches.
The tricks I've thought of so far for getting around this are:
- Building the arches out of lots and lots of tiny sectors, all of
different
heights. I've seen this used in some WADs before. However, it still
seems
to give a 'stairstep' effect rather than a smooth-looking arch. This
could
be made less noticeable by always having the arches far enough away that
they appeared smooth (e.g. by making them very tall).
- Double-sided linedefs, each sidedef of which has an 'arch' texture on
it,
with the part beneath the arch made transparent. The texture would look
great, but the archway itself would tend to look very two-dimensional.
- Make 'arch' textures, but only use them on one-sided linedefs. This
would mean I could have great-looking stained-glass windows and such
like, but I couldn't have actual archways for the player to walk
through.
- Combinations of the above, with sufficiently gloomy lighting to let me
get away with it ;-)
- Completely rethink my ideas for the level ;-)
Have I missed any possible design tricks, or does anyone know of any WADs
whose author has managed to do this and get it to look good?
Thanks for any tips.
Rayner
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