On May 10, 12:54 am, Sanny <softta...@[EMAIL PROTECTED]
> wrote:
> > Many years ago, a fellow came from out
> > of nowhere with achessprogram that was
> > stronger than all the others. It had a nice
> > GUI, nicerchesspieces than the number
> > two program, and most curious of all, it fit
> > on a single floppy disk as it was quite
> > small in addition to searching faster.
>
> Even GetClub Chess Program will fit in a floppy Disk
>
> GetClub Chess Program Size is Just 200 KB. While a Floppy can take 1.2
> MB. So you can pack 5 Chess Programs in a floppy.
Ah, yes-- the single-sided, single density era is
long over. In fact, I think the entire 5.25" floppy
disk era is over. One day, my collection will be
worth a fortune, and I will then donate it to the
Smithsonian, along with my old 8-track tapes.
> The thing is that the size is small but the complexity is very high.
>
> I think GetClub program is good enough for all Human Players. Only the
> player using other commercial programs are beating the higher levels.
Well, it is rumored that some kid called
"****amura" is now better than Roman D., who
himself was quite a computer-crusher in his
heyday. And if you recall, then-world champion
Kramnik was beating one of the world's top
chess programs... when he threw away the win,
and then overlooked a mate-in-one on himself!
Generally speaking, you might need to get up
to at least 2000 strength before declaring victory
over *all* humans.
> Only you are able to win the Master Level rest all are not going
> higher than Normal Level.
True. But then, nobody else can stand the
delay required to play the higher levels, so it is
not necessarily a case of being outclassed in
terms of strength.
One thing I have noticed is that when it comes
to attacking, your program is much too eager to
sacrifice material, and this makes it so that a
stubborn and patient defender can win without
much trouble. It is probably better to be a good
defender, and let the impatience of the human
animal work to destroy him.
Many years ago, I ran into a sort of "wall", a
rating line I could not get over. I decided to
play more aggressively, to /force/ my way to
victory against the lowly opponents I felt I was
superior to. This backfired, and I found myself
losing games I ought to have drawn. My rating
dropped, and this made me all the more
frustrated!
Then I decided to just stop making quite so
many stupid blunders, to force my despised
opponents to work hard for their wins or draws.
This worked much better, and I soon found that
in the course of many an even game, I needed
but one op****tunity to seize the win, because
my technique was superior overall. I had no
"brilliancies", but I leaped ahead of those
other guys, into a new group of players. Now
my goal was to stop getting killed every time!
I began to nick them for draws, and eventually
became a real annoyance (deja vue)... .
-- help bot


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