On May 12, 10:26=A0pm, Sanny <softta...@[EMAIL PROTECTED]
> wrote:
> On May 13, 12:06=A0am, JVMerl...@[EMAIL PROTECTED]
wrote:
>
> > Wait, does that REALLY say 30 minutes PER MOVE?? No wonder nobody
> > plays the higher levels on your site. You do realize that standard
> > tournament time controls are approximately 2 minutes per move, right?
>
> > Nobody is going to test your program against another program if they
> > have to wait around 5-30 minutes for each move. Until you can get your
> > engine to play at least at Master level in 2 minutes per move, you
> > don't have anything worth selling.
>
> > jm
>
> There are three levels which play in less than 2 min / move They are
>
> 1. Beginner 8-10 sec / move
> 2. Easy 30 sec/ move
> 3. Normal 1-2 min / move
>
> For Playes rated less than 1900 above levels will chew them like a
> nut.
>
> There are 3 extra strong players with 2400+ rating they sometimes play
> with Advance & Master Level and they win the game as they play very
> strong games.
>
> Bye
> Sanny
Yes, I understand that there are three easier levels. But you're not
going to sell any engine, no matter how strong it is, if the only way
it can beat a master is if it takes at least 5 minutes for it to move.
As I said above, when it can draw an IM or GM with no more than ONE
minute per move, then you might have something. But, keep in mind that
there are already dozens of FREE programs out there that can do that
now.
For reference, Chessmaster 8000 (that's three versions and almost 7
years ago) drew the Cuban National Champion at that time, Julio
Becerra, twice in a row with only one SECOND per move (and the human
could take as long as he wanted to move). Becerra is one of the best
blitz players on ICC.
You can see how strong GM Becerra is here:
http://www.uschessleague.com/JulioBecerra.html
Obviously, your program can't do that (yet!).
jm


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