The Calaf skrev:
> I shelled out the $20 for Chessmaster XI and found, just as I
> suspected I would, that the computer opponents still only take a
> nanosecond per move in rated play, thereby ruining the simulation of
> playing a real person.
Only most of the easiest opponents in CM does this. This is because
their strength has been limited using low search depth, so the computer
does not need a lot of time to go through their evaluations.
If this bothers you, and you only want easy opponents, you are free to
create your own personalities and use other means of limiting their
strength but still give them the depth required for them to take a lot
of time. Alternatively, use a slow computer :o)
> A real person would ordinarily take a nanosecond for one move, 20
> seconds for another, and perhaps two or three when stumped. You'd get
> the chance to evaluate the position the entire time.
Have you ever played against kids? I have seen some talented but
undeveloped kids play in "grown up" tournaments, and they often tend to
move immediately when it's their turn, and then look visibly bored and
impatient when their older opponent is pondering his countermove. I have
seen them spend less than five minutes in total in full tournament games.
> A real person would also ask for a draw or possibly resign. None of
> the players do this.
You are free to offer draws, though. And if a game really is that
resignable, then it is usually over soon anyway.
> So how does a game make that much money if its most im****tant
> particular, gameplay, is fatally flawed?
I don't really think the above issues make a chess game "fatally
flawed", but that's just my oponion.


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