On Apr 17, 3:08=A0pm, help bot <nomorech...@[EMAIL PROTECTED]
> wrote:
> On Apr 17, 1:53 am, Sanny <softta...@[EMAIL PROTECTED]
> wrote:
> > White -- Black
> > (easy) -- (chrisf)
>
> > 1. e2-e4{0} e7-e5{2}
> > 2. Ng1-f3{0} Nb8-c6{2}
> > 3. Bf1-b5{0} a7-a6{2}
> > 4. Bb5-a4{0} Ng8-f6{2}
> > 5. Ke1-g1{48} Bf8-e7{4}
> > 6. d2-d3{20} Ke8-g8{16}
Although 7. BxN dxB 8. Nxe5 snaffles a pawn it isn't such a massive
advantage. However, since it is a purely materialistic gain it is
surprising that Getclub did not grab it with both hands.
> > 7. Nb1-c3{36} d7-d6{16}
It is in the big 2006 database upto this point allowing for
transpositions).
[snip]
> > 15. e4-d5{30} c6-d5{12}
15. exd5 is probably a mistake as it allows black to regain a coherent
pawn structure.
Any of Ne2, Na4, Bg3, BxN look playable here with equality.
> > 25. g2-g4{20} Qh5-h3{32}
Although the pawn forks Q+R and so looks materially very advantageous
the resulting damage to the Kings defensive position is so massive
that this move prepares the game for terminal decline. The only
continuations that appear to hold water here for white are 25. h4 and
25. Nd1 (and black still has a serious kingside attack on the go).
Black has been allowed to build up a considerable attack but defending
and waiting to see how he tries to break open the position would be my
preference.
> > 26. g4-f5{34} Rf8-f5{2}
I can see why Getclub would play gxR but Qf1 would still be better
(game is still lost but by a pawn less).
[snip]
> > 32. c2-c4{30} Qh2-f4{8}
This move 32. c4 is worthy of comment because it is just awful. Almost
half the moves available are better.
32. c3 and 32. Rc1 are about the best of a bad lot. a3, Kd3, a4, Qd1,
b4, Ra1, b1 are better than c4.
> =A0 Look at the opening; after White plays d3, he is
> threatening to win the e-pawn for free by Nxe5-- a
> simple fact which both players somehow missed.
> This is about as simple as tactics can get.
Shredder doesn't think that grabbing the pawn is all that great.
> =A0 Funny thing is, after he allowed his Q and R
> to get forked, he really had no choice but to
> follow up-- or else he'd be a Rook down. =A0 The
The fork may have been deliberate. Once the Q is into the kings
castled position it is no holds barred. It was predictable that
Getclub would take the knight making his king even more exposed. What
is more surprising is that it still occassionally makes completely
pointless pawn moves that are (or should be) way down the list of
pluasible moves. 32. c4 is indicative of a problem in the defence and
queiscence search logic.
> GetClub program does not defend well, so if
> you can get an attack on the King, as in this
> game, you're set unless you run out of ammo.
Its idea of King security is pretty feeble. I had forgotten from my
analysis of last night. 20. Kh1 and then 22. Kg1 serve no useful
purpose other than to enable black to build up his attack on the
kingside unopposed. White would have been in much better shape had
these moves been replaced with either 20. b4 to start a Qside counter
attack or 20. Ne2 to prepare for the coming assault on the kingside.
Random king moves is an inherent Getclub weakness.
Regards,
Martin Brown


|