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Gaming > Chess analysis > Re: Analyze thi...
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Re: Analyze this game between GetClub & Zester.

by help bot <nomorechess@[EMAIL PROTECTED] > Jan 10, 2008 at 09:44 PM

On Jan 10, 10:41 pm, Ralf Callenberg <ralf.callenb...@[EMAIL PROTECTED]
> wrote:
> 10.01.2008 06:05, help bot:
>
> >  because with "O-O" the program
> > itself must figure out the whole thing: departure
> > squares and destination squares, not just a
> > ****tion.  Chess is a complex game... .
>
> A programmer who has a problem with 0-0 instead of e1-g1, should go back
> and play Tetris or Tic-Tac-Toe and stay away from programming anything
> which is beyond 10 Print "Hello" 20 Goto 10.


  That program of yours would waste a whole
lot of paper and ink, since it is an endless loop.
Ah-- maybe you just "print" to a CRT?  Much
better.  In fact, I believe I have written this same
program, some centuries ago, back when they
called a PDP/11 a micro-supercomputer, or
something along those lines.  BASIC language,
and because most CRTs were green phosphor,
the amber ones were both rare and beautiful.

  I like the idea of taking a legal-move generator
from the public domain, and then focusing on
tweaking the chess-knowledge part of the
program, rather than a never-ending struggle
to get just the legal moves ****tion right.  But
then, the program is not entirely your own
creation, is it?


  -- help bot
 




 1 Posts in Topic:
Re: Analyze this game between GetClub & Zester.
help bot <nomorechess@  2008-01-10 21:44:06 

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tan12V112 Sat Aug 30 9:22:31 CDT 2008.