On Mon, 12 May 2008 14:10:18 -0700 (PDT), henrysun909@[EMAIL PROTECTED]
wrote:
On May 12, 1:58 pm, gaze...@[EMAIL PROTECTED]
(Kenny McCormack)
wrote:
> In article
<aedd8ec1-9e9b-452c-b14b-6e4dca250...@[EMAIL PROTECTED]
>,
>
>
>
> <henrysun...@[EMAIL PROTECTED]
> wrote:
> >On May 12, 8:42 am, gaze...@[EMAIL PROTECTED]
(Kenny McCormack)
> >wrote:
> >> As many of you know, XX for SOS is dangerous online, because your
> >> pd-of-the-moment might not catch it. It seems to me that it ought to
be
> >> possible to come up with some (very) simple rules, that one could put
in
> >> one's "profile", that even the thickest online pd couldn't screw up.
>
> >> I'm thinking it would be: XX is SOS except... (when it obviously
isn't):
>
> >> 1) 1x (X) XX - is obviously a "normal" (whatever that means)
> >> sequence. What the XX shows and what opener is supposed
to do
> >> is less than clear, but that's another story.
> >> 2) Constructive sequences where we are bidding to make, and
we
> >> really do think they've stepped in it.
>
> >> So, how to codify the above and make it bulletproof?
>
> >I'd much rather take the opposite approach: a redouble is SOS only
> >when we define it to be SOS. Here are a couple of rules I think are
> >unassailable:
>
> I think you're missing the point - which is that this is online.
> I really don't care one whit about "pet partner methods".
>
> In fact, *I* don't understand your rules (that you so carefully laid out
> for me), so I certainly can't imagine a random pickup being able to
> handle it.
>
> Further, it has been my view that redouble gains very infrequently.
> Most redoubled contracts go down. Online, people frequently redouble
> when they are going down in an attempt to make *you* panic and run.
> So, it seems like, when you get down to it, giving up the "business"
> redouble should really be no loss. So, I guess you could just play that
> all XX's are SOS - with maybe an obvious exception for #1 above (but you
> would resign yourself to the lost of #2).
>
> Further, to the poster(s) who seem to to think that SOS isn't needed -
> you haven't played much online.
Well, Kenny,
attempting to define a "bulletproof" method of determining when a
redouble is SOS and when it is business can be done in a couple of
ways.
First, you can define all redoubles as business EXCEPT the ones you
want to play as SOS.
Second, you can define all redoubles as SOS EXCEPT the ones you want
to play as business.
--------------------------------------------------------------------------------------------------------
I think the second method is much better than the first. In all kinds
of tournament bridge if they double you in a contract you think you
can make you just happily pass, all a penalty redouble does is give
them a chance to change their mind.
BTW, SOS is only when you've bid a suit to play and they double or
pass for penalties. There are a lot of other cases. Here's one from a
recent Challenge the Chumps contest.
1H P P 2H*
Dbl P P Rdbl
* Michaels
Others are XXing cue bids, Blackwood responses, and etc.
Maybe one of the criteria should be that RDBL is penalty when the
double didn't get us to game, i.e.
1NT P 2C Dbl
Rdbl
Another time it should be penalty is if either our side or their side
has nowhere else to go, i.e.
1S P 2S P
4S Dbl Rdbl
That usually means that the auction is at a high level. How high
should it be, I dunno, maybe the four level.
So how about Rdbl of a natural suit is penalty at the 2D level or
lower and the 4C level or higher and takeout in between. That may have
the desired simplicity.
Regards,
Regards,
Kent Feiler
www.KentFeiler.com


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