On May 12, 1:58 pm, gaze...@[EMAIL PROTECTED]
(Kenny McCormack)
wrote:
> In article
<aedd8ec1-9e9b-452c-b14b-6e4dca250...@[EMAIL PROTECTED]
>,
>
>
>
> <henrysun...@[EMAIL PROTECTED]
> wrote:
> >On May 12, 8:42 am, gaze...@[EMAIL PROTECTED]
(Kenny McCormack)
> >wrote:
> >> As many of you know, XX for SOS is dangerous online, because your
> >> pd-of-the-moment might not catch it. It seems to me that it ought to
be
> >> possible to come up with some (very) simple rules, that one could put
in
> >> one's "profile", that even the thickest online pd couldn't screw up.
>
> >> I'm thinking it would be: XX is SOS except... (when it obviously
isn't):
>
> >> 1) 1x (X) XX - is obviously a "normal" (whatever that means)
> >> sequence. What the XX shows and what opener is supposed
to do
> >> is less than clear, but that's another story.
> >> 2) Constructive sequences where we are bidding to make, and
we
> >> really do think they've stepped in it.
>
> >> So, how to codify the above and make it bulletproof?
>
> >I'd much rather take the opposite approach: a redouble is SOS only
> >when we define it to be SOS. Here are a couple of rules I think are
> >unassailable:
>
> I think you're missing the point - which is that this is online.
> I really don't care one whit about "pet partner methods".
>
> In fact, *I* don't understand your rules (that you so carefully laid out
> for me), so I certainly can't imagine a random pickup being able to
> handle it.
>
> Further, it has been my view that redouble gains very infrequently.
> Most redoubled contracts go down. Online, people frequently redouble
> when they are going down in an attempt to make *you* panic and run.
> So, it seems like, when you get down to it, giving up the "business"
> redouble should really be no loss. So, I guess you could just play that
> all XX's are SOS - with maybe an obvious exception for #1 above (but you
> would resign yourself to the lost of #2).
>
> Further, to the poster(s) who seem to to think that SOS isn't needed -
> you haven't played much online.
Well, Kenny,
attempting to define a "bulletproof" method of determining when a
redouble is SOS and when it is business can be done in a couple of
ways.
First, you can define all redoubles as business EXCEPT the ones you
want to play as SOS.
Second, you can define all redoubles as SOS EXCEPT the ones you want
to play as business.
Third, you can play by the seat of your pants.
The fact that you established in your post that this was an attempt to
avoid online disasters would seem, to someone with a modest command of
the English language, to mean that you want two strangers to be on the
same page and you want to do so simply.
Well then, i for one fail to see how either of the first two options
is better, or worse, than the other.
In fact, if you wanted to play that redoubles are SOS when a takeout
double has been converted into a penalty double by a passing responder
and for business at all other times, that would be fine too. I
personally think that losing the double showing redouble is a mistake,
but what the hell - I've been wrong before.
But for you to admit that you can't understand "redoubles are for
business except when they have converted a takeout double into a
penalty pass or when they have doubled our freely bid game in a
competitive auction" is probably a fair *****sment.
In an online context, playing with someone completely unknown, I would
bet that the best way to resolve your issue is to play that all
redoubles are business.
At least, you probably won't have any trouble understanding that.
Henrysun909


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