I despise Candy Land, because it offers players zero choices, yet it
is held up as the ultimate children's game by many. I'm possibly too
hard on the game, as I do remember being fascinated by the gumdrop
kingdom myself; but there are so many better kids' games out there
with something I hold dear in a game - choice. Still, Candy Land
Castle (Hasbro, 2007 - no designer credited) had a neat three-
dimensional shape, and I couldn't resist snagging a copy for my
children.
The game has a neat mechanical castle, into which players place
plastic shapes and pull a lever - having a piece ejected from the
bottom. This is a cool function, but just like the basic game, Candy
Land Castle is complete randomness, once again with no choices. My
older children thought the mechanic was neat, but quickly tired of the
game. I would give this a sour review, except for one thing - my one
year old played and understood the game! This is the ONLY game I have
seen her grasp (well, figuratively - she has destroyed many a game
piece), and I found that she and my four year old both found a good
deal of enjoyment from the game. THAT is the target audience of the
game.
Game play is very simple. Each player takes a gingerbread man with
slight indentations and colors denoting different shapes. A pile of
these plastic shapes is dumped into the top of a plastic castle. On a
player's turn, they simply pull a lever (looks similar to those found
on a slot machine), and a shape is pushed out the bottom. If that
shape matches one of the ones on their little guy, then they place the
shape there. Otherwise, they put the shape back into the top of the
tower; passing the castle to the next player either way. The first
player to completely fill up their gingerbread man is the winner!
I'll dispense with my usual bulleted list of comments, since the game
is one of the most simple in existence.
Suffice it to say that the game really feels like a toy. It comes in
disposable packaging - or a box with a huge hole in the front, so I'm
not sure how it's supposed to be stored. The plastic shapes fit
inside the castle, but you'll have to store the gingerbread men
somewhere else. It's basically made to be stored on the toy shelf.
This, of course, brings the danger of losing pieces, but the game was
made to be played by wee children - why not let them at it!
There is not a single drop of strategy in the game; it's simply an
exercise in pressing the lever, watching the shape come out, and then
checking to see if it's in your gingerbread boy/girl. For an adult,
this is going to be mind-numbingly boring, if not worse. Even for
kids, once they get past the cool factor of the tower spitting out a
plastic shape, they are going to realize that there is zero game here.
That being said, I'm pretty much ready to simply write the game off
as a better looking game than the original Candy Land version (it
actually looks like a Play-dough machine). But the fact remains that
its' going to be immensely attractive to toddlers and pre-kindergarten
children. My four year old and two year old are enamored by it and
actually play the game with no supervision, which is something
practically none of my other games can accomplish.
It's likely that the game leans towards being an educational toy
rather than a game. And it's one that I will do my best to keep from
having to play. But why don't you try to pry it out of my little
ones' hands? That's not going to happen.
Tom Vasel
"Real men play board games"
www.thedicetower.com


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