WABBIT Interphase
Gains Many Tokens
You have the power to breed. At the start of each of your turns, for
every 2 tokens you have on all your bases, rounded down, you may place
one token there from those not in the game. This is immune to effects
such as Terrorist's bombs. When there are no more tokens, use Lucre
counters. The added tokens/counters are now considered your tokens
for the rest of the game.
HISTORY: They're cute. They're fuzzy. They're disgustingly
affectionate. They breed profusely. They just keep going and going
and going. Soon there will be no room for anyone else in the
universe, not that they'll ever notice. That is why many an alien
will sing, "Kill the Wabbit! Kill the Wabbit! Kill the Wabbit! Kill
the Wabbit!"
FLARE
Interphase
Wild: Take a moon from the unused moons, put it on your hex, and put
some of your tokens on it. It is not a moon. It is forever more a
6th planet in your home system.
Interphase
Super: You may breed your tokens in the warp.
PULSAR
Interphase
Con: When Wabbit breeds, he only gets one new token per base, even if
he only has one token on a base.
Interphase
Pro: When you breed, you do so on a one-for-one basis.
Eon/Avalon:
Power
No Changes
Flare
Wild: "Use once and discard".
Pulsar
No Changes
Experience Rating: Expert
Cosmic Monopoly
Long version only. You breed whenever you land on or pass GO. You do
not breed your cosmic tokens in your cosmic pool or in Jail.
Commentary: This is a resource power created by me. As the game
progresses, Wabbit will have a lot of tokens, and I mean a LOT of
tokens. Wabbit will be difficult to defeat when he's defensive
player. Removing his tokens from bases by other effects are also
practically meaningless unless you get rid of the base itself.
However, Wabbit does not monopolize the game. He is still limited to
four tokens on the cone as offensive player or as an ally. The easy
part is to prevent Wabbit from gaining bases in the first place.
Wabbit/Disease and Wabbit/Amoeba are super combos.
Gerald Katz
Don't forget to tip the Butler!


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