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Power Of The Day -- Void

by Hadsil <forumite@[EMAIL PROTECTED] > May 18, 2008 at 03:00 PM

VOID						Phase 8

Eradicates Opponents' Tokens

You have the power to eradicate.  When you are a main player, any of
your opponent's and his allies' tokens that are lost as a result of
the challenge are permanently removed from the game instead of going
to the warp.  If a player loses more than 15 of his original tokens
through eradication and can no longer win, he discards his hand and is
out of the game.

HISTORY: Taught from vortexhood that no other intelligent life
existed, the Voids were deeply offended to learn of alien races.  They
are now on a holy campaign to cleanse the heavens of all gross,
material beings.

FLARE

Infinity
Wild: You may take one planet, and all the tokens on it, out of the
game.

Phase 8
Super: You may use your power of eradication as an ally.

PULSAR

Infinity
Con: For any effect that allows you to take your tokens out of the
warp, you may take them out of the Void and put them in the warp.

Interphase
Pro: Once per challenge remove a token from the game.

Eon/Avalon:

Power

No Changes

Flare

Wild: "Use once and discard".

I think the original Eon version allowed you to "zap" another player's
Edict.

Pulsar

No Changes

Experience Rating: Advanced

Cosmic Monopoly

Long version only.  Monopoly tokens are not eradicated.  Players who
do not have enough cosmic tokens to remain on their property still
retain owner****p of those properties for which they have the title
deed card.  Players can still challenge properties with their Monopoly
token.  A player with no cosmic tokens is out of the game.  Properties
he owned by himself are returned to the bank.

Commentary: This is a resource power.  Out of all the powers, I dread
playing against Void the most.  Despite the annoyance value, I would
rather face *****sor or Assassin.  It all has to do with the great
value I place on tokens.  When another player has Void, it becomes a
target.  Even though *****sor is first on my list, I could easily
change my mind to make it Void.  I rarely, if ever, ally against Void
when he's a main player.  I have to be overly confident that his
opponent can win (sometimes he still loses).

In one game I took a chance to cause the Void player to lose his third
home base and thus his power, but he had a Cosmic Zap against my
Mirror, dagnamit!  I even told the player that Void is a target of
mine.  When another player invoked Wild Disease (Eon version), because
no one was willing to sacrifice a power, everyone had to lose the
entire Wild Disease list.  The player chose to get rid of Void (multi-
power game).  In gratitude, when next time I opposed him as offensive
player, I purposely did not attempt to take away his third home base
and thus his powers.  I even told him so.

As for the power itself, it's an awesome one.  When given the choice,
I will greedily and ecstatically keep the power.  I will laugh away as
other players lose their tokens to the Void, metaphorically speaking.
I don't mind passing up Void for another power when given the choice,
but if passing it up meant giving it to another player as a choice,
that I will never do.  If it means giving the player Pacifist or
Butler, I will have to grit my teeth and do it.

Some powers give players lots of tokens - Midas, Symbiote, Wabbit
etc.  For those powers, losing 15+ tokens to the Void does not put
them out of the game, though depending upon the lost tokens, Symbiote
can be strained.  However, I have yet to see anyone lose that many
tokens to Void.

Gerald Katz
Don't forget to tip the Butler!
 




 1 Posts in Topic:
Power Of The Day -- Void
Hadsil <forumite@[EMAI  2008-05-18 15:00:56 

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tan12V112 Fri Jul 25 0:31:56 CDT 2008.