VELCRO Phase 8
Splits or Merges Planets
You have the power of planetary attachment. When you win a challenge
as the offensive main player against a planet base, you may merge the
planet with 1 of the planets next to it. All tokens on both planets
are placed on the merged planets. When you win a challenge as the
defensive main player on a planet base, you may split the planet into
2 planets. You decide how to divide the tokens among the 2 planets
resulting from the split. If you lose your power all merged and split
planets remain merged or split.
History: A species where two individuals can merge into one and one
individual can split into two, the Velcro find it natural to do the
same with planets.
Do Not Use In Games With Galactica
FLARE
Phase 3
Wild: On your turn, instead of making a challenge, you may split a
planet where you have a base in the selected system. This is
considered a successful challenge. This is a "Use once and discard"
Flare for Ancients.
Phase 3
Super: As a defensive main player, you may split the planet before
allies are invited. The offensive main player chooses which of the
resulting planets to attack. The attacked planet is not further split
if you win the challenge.
PULSAR
Interphase
Con: If two of your home planets are merged and Velcro has at least
two tokens on it, you may split them back to normal. Velcro gets to
have at least one token on each base. If you have more than one token
on the planet, you may as well. Other players on the former merged
planet must choose one planet to have their base on.
Phase 8
Pro: You may merge planets as a winning offensive ally. As a winning
defensive ally, the defensive main player may offer you a deal to
split his planet, allowing him to disperse his tokens from the
original planet among them.
Eon/Avalon Conversion:
Power: No Changes
Flare:
Wild: "Use once and discard"
Pulsar
No Changes
Experience Rating: Expert
Cosmic Monopoly
Long version only. When you win a challenge as offensive player, you
may merge a property of the same color group into it if it is next to
the just won property. This is one property counting as one space.
It has buildings equal to the largest number from both. This may
trigger someone gaining a Monopoly because a player now owns at least
a share in all properties of a color group. When you win as defensive
player on a property of a color group, you may split it into two,
splitting your cosmic tokens among them. Other players retain their
owner****p of the original property, if applicable. This split off
property retains the same number of buildings as the original, but new
buildings and any buildings mortgaged from it is now a separate cost.
The split property counts as its own space. Only you start off as
owning the property, but it is otherwise treated as a normal
property. Splitting off a property can cause someone to lose Monopoly
owning status since the player no longer owns all properties of the
color group. Should you somehow lose your owner****p of either
property for some reason then win it back as offensive player, you may
merge it if you desire.
Commentary: This is a resource power created by Eric Clason and posted
on the newsgroup. Only the Pulsar and power restriction are mine.
Everything else is his. Eric did allow the Wild Flare for Eon Flare
rules to be kept, adding to the wording that it could only be used on
the player's first challenge, counting as a successful challenge.
However, the Flare effectively gives the player a free base. Free
base Flares are customary to be "use once and discard". I clarified
in the power description that Velcro only works for planets. However,
it would be interesting to merge Moons, allowing the sharing of the
Moon if applicable. It's not necessary, just interesting. There was
no way Eric could foresee the conflict with my Galactica power, nor
should he. If anything, the restriction just makes things easier
rather than having to figure out how Galactica is affected by merging
and splitting planets.
This is a weird power. It does change the make up of the game board.
Losing to Velcro is a double whammy because 5 planets in your system
become 4, which can become 3, and so forth. If you do so poorly as to
have only two planets total in your system your power is permanently
gone, barring Moons-Mayfair rules. Use not in use Moons as a planet
in between planets to signify a merger, and place an unused Moon as a
planet in Velcro's system to signify a split.
Will and Worm do not like Velcro in the game. Filth eyes it
inquisitively. Velcro/Filth is a powerful combo.
Commentary from Eric Clason: Splitting a planet, especially if it is
an external base, is probably the more powerful effect. Unfortunately
it requires another player choosing to attack you. Merging planets has
the biggest effect if another player has 2 adjacent external bases.
Unfortunately, with Velcro in the game, other players will avoid
getting 2 adjacent external bases. As a result of several challenges,
several planets might be merged into 1 or a planet might be split into
several planets.


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