TOADY Infinity
Helps Another To A Shared Win
You have the power to kowtow. As soon as you get this power, you
announce another player to be your "lord". When your lord is main
player, you may ally with him without being invited but may not
voluntarily ally against him. Also, before cards are played, you may
show your lord any of your cards. He may take them as a group if he
wants. As main player, if you pick your lord's color in destiny, you
may only attack a different player in his system. If not possible,
flip again. If your lord wins the game, you share the win.
HISTORY: The Toady recognize that they lack the skills to make
excellent leaders. However, they know how to placate the most
irritable of people. While anyone would welcome such willing
servants, they soon find it bittersweet when they realize they have no
choice but to share their authority.
FLARE
Phase 8
Wild: As main player, if your losing the challenge results in another
player winning the game, you share the win.
Interphase
Super: You may change lords. Announce the new lord to all players.
PULSAR
Infinity
Con: Toady cannot ally with his lord unless invited.
Interphase
Pro: You can only invoke this card during interphase, but it then has
a continuous effect until you lose this card. All other players are
your lords. You cannot win the game by yourself.
Eon/Avalon:
No Changes
Experience Rating: Advanced
Cosmic Monopoly
When your lord has to pay rent, you may pay up to 20%. You may pay
to unmortgage your lord=92s properties. If only you and your lord
remain in the game, you share the win. In long version, you cannot
challenge your lord=92s property. However, if he shares ownership with
another player, you can challenge the other player. If your lord
challenges another player=92s property and loses, you may pay up to the
50% penalty. If your lord challenges your property, the challenge is
carried out normally. You retain the cosmic power of offering your
lord cards from your hand.
Commentary: This is a rules power from the Encounter magazine issue
that came with my set. It is also in Matt Stone's set. My version is
of a significant difference. I don't recall if it's in the Encounter
magazine version, but in Matt Stone's version when Toady offers cards
from his hand to his lord, the lord must take them. Because of this,
as Aaron Fuegi loves to do, Toady becomes a sinister power because he
can dump all of his poor cards onto his lord, who then almost always
has a crappy hand. Toady would try to win on his own.
However, for my set, I want Toady to remain in the spirit of what a
toady is, a suck-up. As such, Toady's lord is not harmed by being the
lord. If the lord really doesn't mind sharing the win, then he can
milk Toady all he wants. If the lord really wants a single win, he
has to be mindful to what Toady does.
In any case, Toady can win the game alone (aside from the Pro Pulsar)
if the player acquires 5 foreign bases himself and his lord does not.
Also, keep in mind that Toady and his lord can become main players
against each other when the lord flips Toady's color in destiny. In
such a case, the burden of how to play the challenge falls upon
Toady. The lord can try to win as normal without care. For Toady, if
he wins, it can help him win the game alone, but his lord is harmed,
thus Toady harms his second chance of winning the game. If Toady
loses, it helps his lord and thus Toady in his second chance to win,
but Toady has to be careful. Nothing would please the lord more than
for Toady to have helped him throughout the game, only for Toady to
then lose his power due to lack of home bases. Toady can be Cosmic
Zapped when the lord wins the game to prevent the shared win.
When playing the Pro Pulsar, Toady may still ally with one side even
though it means allying against another lord, but he would have to be
invited. However, Toady is also permitted to ally with both sides.
Upon drawing destiny, Toady still challenges a player not of the drawn
color in that particular lord=92s system.
Gerald Katz
Don't forget to tip the Butler!


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