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Power Of The Day -- Terrorist

by Hadsil <forumite@[EMAIL PROTECTED] > Apr 21, 2008 at 04:19 PM

TERRORIST					Set-Up, Phase 8

Booby Traps Planets

You have the power to booby trap.  Before play begins, you may set
bombs, one for each player in the game.  To do this, note the
appropriate location of each booby-trapped planet (numbering from each
player's right hand side), such as red planet #1, blue planet #3, and
so on.  Distribute the bombs any way you like, even all in one system
or all on one planet.  Whenever new tokens arrive on a booby-trapped
world, the bomb automatically goes off, sending all tokens there to
the warp.  Each bomb goes off only once.  If there is more than one
bomb on a planet, only one goes off each time new tokens land there.
When all of your bombs have gone off, you may booby trap another
series of planets.  If you lose your power, your bombs still go off,
but you may not booby trap new planets until you regain your power.
A Cosmic Zap nullifies a bomb.

HISTORY: Long demented by the magnetic unbalance of their own planet,
the Terrorists derive pleasure in other beings' misery.  Their biggest
thrill is when the misery comes unexpectantly.  They now seek cosmic
dominance by keeping everyone else on their toes.

Do Not Use With Reverse Planetary Hexes Or Insect

FLARE

Phase 6, 9
Wild: If you are a main player and share a base with your opponent,
you may declare his tokens on that base hostage.  Hostage tokens
cannot leave the planet until the challenge is concluded except as
part of a deal.  If you lose the challenge, or fail to make a deal,
the hostage tokens go to the warp.

Interphase
Super: You may booby trap three more planets.

PULSAR

Infinity
Con: You may see Terrorist's bomb list.  You may not reveal this
information to any player for any reason.

Infinity
Pro: Your tokens are immune to your bombs.  They remain on the
planet.  If only your tokens land on a booby-trapped planet, they do
not set off the bomb.  Do not publicly invoke this card in such a
case.

Eon/Avalon:

Power

No Changes

Flare

Super: As soon as one of your bombs goes off, you may immediately set
another one, not necessarily at the same place.

Pulsar

No Changes

Experience Rating: Novice

Cosmic Monopoly

You have a number of bombs equal to the number of players.  Place
these bombs among any space on the board at game set up.  You may have
more than one bomb on a space, but only one bomb will go off at a
time.  Whenever any player=92s Monopoly token lands on a bombed space,
the bomb goes off.  The player=92s Monopoly token goes to Jail.  The
player=92s turn will end.  If for some reason other players have their
Monopoly token on that space, they also go to Jail.  All buildings on
the space are returned to the bank.  The space is not encountered.
After the last bomb goes off, plant new bombs.  In long version,
ignore the cosmic ability of setting off bombs.  Only the landing of a
Monopoly token sets off a bomb.  All cosmic tokens on the space also
go to Jail.  The owner of the title deed card retains ownership of the
property.  Other players who had cosmic tokens there lose their
share.  The property retains its current status of being in mortgage
or not.

Commentary: This is a rules power.  This is a powerhouse.  I've never
seen a player set more than one bomb on a planet.  Players have
preferred to spread the bombs around to increase the likelihood of
them getting set off.  However, sometimes players have bombed all or
almost all of the planets in one player's system, especially against
Zombie.

Since my Eon college days I have always numbered planets from the
left, not from the right.  There's nothing particularly wrong with
this as long as you're consistent with it for each system hex for the
particular game you're playing Terrorist.  In any case, however
annoying Terrorist is for other players, nothing annoys Terrorist more
than to have one bomb left and for some reason everyone else just
refuses to place tokens on that planet.  Sometimes you just have to
set off your own bomb.

Terrorist/Enterprise is a super combo.  Terrorist/Mummy is a fun
combo.

Commentary On Commentary: This power is not as fun for me as it used
to be.  Though I have recovered from the initial shock there is always
going to be a stigma.  The power had originally been a good joke for
me; there is something to the idea of keeping it as such.

Gerald Katz
Don't forget to tip the Butler!




 1 Posts in Topic:
Power Of The Day -- Terrorist
Hadsil <forumite@[EMAI  2008-04-21 16:19:27 

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tan12V112 Tue May 13 14:13:09 CDT 2008.