STASH Set-Up, Phase 3, Interphase
Saves Cards For Later Use
You have the power to save. Whenever you draw a new hand, including at
the beginning of the game, you may deposit 1 card into your account.
Cards can not be removed from your account by any means other than you
cashing it in. At the end of your turn you may cash in your account.
Discard your hand and put the cards in your account into your hand.
You must have at least 2 cards in your account to cash it in. After
you cash in, you may make challenges until you run out of challenge
cards in your hand. A Cosmic Zap can prevent a deposit or a cash in,
but it can not stop challenges after the cash in. If you lose your
power, your account remains, but you may not cash it in or add to it.
If you acquire this power after game start, you must start your own
account; you do not inherit another player's account.
History: The Stash know that one day they will use their nest egg to
rule the cosmos.
Do Not Use In Games With Cloud or Postman
FLARE
Interphase
Wild: Keeping any cards you want, discard the rest of your hand and
draw a new hand.
Interphase
Super: Deposit any number of cards from your hand into your account.
PULSAR
Phase 2
Con: When Stash cashes in and makes his challenges, you cannot become
the defensive player. Your color is ignored in destiny as well as any
Special Destiny card that would designate you the defensive player.
You don't have to play this card on a particular Stash challenge if
you do not wish to.
Infinity
Pro: You may put any cards you receive into your stash.
Eon/Avalon:
No Changes
Experience Rating: Expert
Commentary: This is a resource power created by Eric Clason and posted
to the newsgroup. Only the Pulsar is mine; everything else is his. I
added the restriction to not use with Cloud and Postman to avoid
headaches. Eric originally had restriction to not use with Insect or
Plant. I don't think it's necessary. The power specifies that Plant
as Stash would have to develop his own stash, and both can get a new
hand while using Stash to enable putting cards in their stash as well
as be offensive player against Stash to cash in at the end of their
turn. However, while doing their Stash challenges, Insect/Plant could
not use another power; they are always Stash. If you keep the
restriction of Insect and Plant, Link, Mimic, and Wand powers would
also need to be restricted. This power is a meld between Miser and
Machine. The idea is to get good cards in your stash then go for the
win when cashing in.
Commentary from Eric Clason: The idea behind this power is to save
cards for a big push
towards the win (using a Machine like turn). The 2 card minimum is
meant to prevent the power from being used to discard his hand every
turn. Playtesting may show that the number of cards deposited per
draw needs to be increased.
Gerald Katz
Don't forget to tip the Butler!


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