SLIDER Phase 2
Moves Tokens Around
You have the power of movement. Each time that your color is actually
flipped in the destiny pile, you may do one of the following:
Rearrange all of your tokens on bases as you wish; Move all of your
tokens from one planet base to another planet base in the same system;
Move all of your tokens from a moon to an unoccupied moon in the same
system; Move all of your tokens from the warp to bases; Move all of
your tokens from the Praw to the Warp; Move all of your tokens from
one other player's star to the Praw (or the Warp if no Praw); Move all
of your tokens in any form of captivity (in the Void, under the
Fungus, in control of the Vampire etc.) to one other player's star.
History: The Sliders have created a gateway to travel to several
dimensions of the same universe. Though frequently in trouble with
the different natives they find, they soon slide away to safety
FLARE
Interphase
Wild: You may have all players pass their powers, hands, and Lucre to
the left or right. Ancients discards this card before passing.
Interphase
Super: You may move 4 tokens belonging to one or more other players
from one base to the warp, the warp to your star, or your star to out
of the game.
PULSAR
Phase 2
Con: For whatever option Slider chooses for his tokens, you may do the
same for your tokens.
Phase 2
Pro: When another player's color is flipped in the destiny pile, you
may make a deal with that player to move his tokens according to your
power.
Eon/Avalon:
Power
No Changes
Flare
Wild: Remove reference for Ancients. Flare is not discarded. It gets
passed along with the player's hand.
Super: You may do two sliding movements when your color is flipped in
destiny.
Pulsar
No Changes
Experience Rating: Expert
Cosmic Monopoly
When ever you roll a 2, 3, 11, or 12 on two dice for movement, instead
of moving your Monopoly token that many spaces or counting for
doubles, you may move your Monopoly token to any space on the board.
You are considered to be moving forward for purposes of passing GO.
In long version, star=in front of another player, warp=Jail. You
could rearrange all your cosmic tokens among your properties or move
all your cosmic tokens from one property to another property within
the same monopoly. You do not slide tokens in or out of your pool.
You slide the tokens when another player lands on your property.
Commentary: This is a resource power from Matt Stone's set. This
power was originally called "Spirit", but I changed it to "Slider"
after the science fiction tv series as homage to what it once was in
its original brilliant concept, the last few seasons being atrocious
with the advent of the Kromags :-(. This is a nifty power. Your
tokens become an unlimited resource, albeit with work.
In most games your tokens are just temporarily delayed in the warp,
but other players' powers can have an effect. Slider chuckles at
Void, Assessor, Vampire, Fungus, Gorgon, Valet, etc. If there is a
power that seems to prohibit Slider from moving tokens, that power is
ignored, including Pro Sentry Pulsar. For example, Slider never has
to pay Sentry to use his power to take tokens out of the warp. It
just happens. Slider can move tokens from a planet despite sharing
the planet with Gorgon. Tokens affected by Gorgon are considered in
captivity and would be moved to a player's star. Slider's tokens that
are hybrid with UFO are considered in captivity. Slider can move them
to a player's star to take away their hybrid status. He can instead
move them normally as with his other tokens, but they retain their
hybrid status.
When you transfer tokens between Moons, if the new Moon is
Intermittent its effect does take place. Tokens removed from the game
by sources other than Void are considered in captivity and can be
returned to a player's star. Slider still must let Filth bases
fumigate and cannot share bases with him, but Slider/Filth is a
powerful combo. Slider/Stain is a conflict combo.
Gerald Katz
Don't forget to tip the Butler!


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