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Power Of The Day -- Server

by Hadsil <forumite@[EMAIL PROTECTED] > Mar 22, 2008 at 12:04 PM

SERVER				Interphase

Challenge Phase Doesn't Exist

You have the power to go off-line.  At the start of each challenge
secretly roll a 10-sided die.  The challenge phase that corresponds to
the number rolled will no longer exist for that challenge. No power,
card, moon, or any other game effect may be played during that phase.
If a power can only be used during that phase, it cannot be used later
in the challenge. When the corresponding phase is about to begin,
reveal the die roll.  A challenge is also affected depending upon the
number rolled.  However, in all cases, the challenge phase exists for
you as normal.  1 - The offensive player cannot take a token out of
the warp nor collect Lucre. 2 - No destiny is flipped.  Offensive
player may choose any defensive system except yours. 3 - Offensive
player does not put tokens on the cone.  If he loses in phase 8, he
loses no tokens.  If he wins,  he gets no base but defender must lose
a home base of his choice.  Allies get normal rewards.  Boomerang
power cannot be used.  If phase 3 exists, the phase that does not
exist doesn't exist in the Boomerang challenge either.  4 - Offensive
player can only ask you to ally.  5 - Defensive player can only ask
you to ally.  6 - Only you may accept an alliance invitation.  7 -
Since no challenge cards are played, challenge will be concluded by
token count only plus any Reinforcements.  However, if you're main
player, you may play a challenge card as normal.  8 - No challenge
happens at all.  Tokens return to bases.  If you're offensive player
or an ally, conclude the challenge as normal only to determine whether
you're on the winning side or not and apply results.  Only you may
invoke game effects.   The losing defender cannot lose the base or his
tokens.  If you're challenging an occuppied moon, you must return your
tokens to other of your bases.  9 - Cards are not discarded.  They are
effectively removed from the game.  Vulch cannot collect Edicts. 10 -
Interphase does not exist.  Therefore, go immediately to phase 1 of
next challenge.  However, you still roll the die as per your power and
may play interphase effects.  Machine cannot continue his turn nor
would Reincarnator get a new incarnation.

History: To coordinate their war efforts, aliens need to be able to
communicate over a vast web of information technology.  The Servers
are charged with organizing the vast amount of communiqu=E9s.  However,
due to the large volume of information, it's only natural (hehe) that
the Servers would be overwhelmed and must "shut down" to sort
everything out.  The frustrations this causes everyone else doesn't
seem to phase them.

FLARE

Interphase
Wild: You may cause a player's power to go off-line.  It cannot be
used during this challenge.

Interphase
Super: You may cause a player's turn to go off-line.  Play passes to
the next player.

PULSAR

Phase 8
Con: As offensive player, phase 8 always exists.

Interphase
Pro: You may roll the die again.  If a second number comes up, the
corresponding phase also does not exist.

Eon/Avalon:

Power

No Changes

Flare

Super: When it is not your turn you may choose which phase does not
exist except phase 8.

Pulsar

No Changes

Experience Rating: Expert

Cosmic Monopoly

Every time you land on or pass GO, choose four non-corner spaces, one
on each side of the board, to be off-line.  It is ok if a player's
Monopoly token is currently on the space.  No Monopoly token can land
on these spaces.  These spaces are not counted for Monopoly token
movement.    A colored-property made off-line does not end a
Monopoly.  However, if someone owns all of the other properties of
that color but not the property that is off-line, he is now considered
to have a Monopoly for that colored group.  The Railroads and
Utilities are, however, adversely affected by a corresponding property
removed.  These spaces are off-line until you next land on or pass Go,
in which case you choose a different set of four spaces.  A space can
be declared off-line more than once but not twice in a row.  Players
of off-line properties retain their ownership, but they cannot be
mortgaged.  In long version, cosmic tokens on off-line spaces are out
of play.

Commentary: This is a rules power created by me.  I created this power
as a protest joke for all the trouble I've had with trying to get on-
line to the internet many years ago.  Now that I have finally joined
the 21st century and have broadband access, I no longer suffer the
endless cut-offs and log-on failures I used to have.  However, for
whatever reasons individual websites can have their troubles such that
the idea of the power is still relevant.  Anyway, the power
description is wordy to explain how the challenge is to be carried out
when a phase doesn't exist.  A few other powers are mentioned as
guidelines.

Gerald Katz
Don't forget to tip the Butler!




 1 Posts in Topic:
Power Of The Day -- Server
Hadsil <forumite@[EMAI  2008-03-22 12:04:40 

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tan12V112 Fri May 16 5:37:58 CDT 2008.