SERPENT Phase 7
Leads Others Astray
You have the power of temptation. Before cards are revealed, you may
tempt any other player in the challenge, including allies. You may
offer him a base on any planet where you have a base or 1 to 4 of any
combination of the following: tokens from the warp, Lucre from the
bank, or cards from the deck. If he accepts, he moves his own tokens
back to bases and sends all other tokens from his side to the warp.
This includes all defensive tokens on the challenged planet, but he
must leave a single token of the offensive player. Then play out the
challenge normally.
HISTORY: One of the most ancient races in the cosmos, the Serpents
have been tempting other races to betray each other since the earliest
recorded times. One of the Serpents' most unnerving practices, as far
as their victims are concerned, is their common use of the term Big
Apple when referring to the cosmos.
FLARE
Infinity
Wild: You may offer another player a base in your system in return for
a specific favor, which can fall outside the normal rules for deals
but is binding. If the other player does not agree, you may keep this
Flare but cannot try again this challenge.
Phase 7
Super: If the player refuses your temptation, you can force him to
lose what you had offered to give him.
PULSAR
Phase 7
Con: As defensive player, if another player on your side of the
challenge accepts Serpent's temptation, your tokens are not removed.
Phase 7
Pro: If the player you tempted does not accept, you may offer another
player a temptation. Keep doing this until someone accepts or no one
does. If no one does, take a card from the top of the deck.
Eon/Avalon:
Power
No Changes
Flare
Wild: Replace second sentence with: You may only play this Flare once
per challenge.
Pulsar
No Changes
Experience Rating: Advanced
Cosmic Monopoly
Long version only. Power as is with the following changes: your
temptation is either shared ownership of a property where you have an
ownership, any combination of releasing 1-4 cosmic tokens from Jail
and/or cosmic cards from the deck, $100 from the bank, or immediately
advance the player's Monopoly token to Go, even from Jail, and the
player collects $200.
Commentary: This is a rules power. I do not care for this power. It
isn't a terrible power, but you gain nothing from it. It is useful to
get rid of bases, but at what cost? Suppose you tempt a defensive
ally and he accepts. The defender is screwed, and he loses the base.
However, one player still gets something out of it, and the offensive
player has an easier chance of gaining a base. If you tempt someone
on offense, if there are no defending allies, unless you give them a
base, they have little incentive to take your temptation. If there
are defending allies, then they have an easier chance of gaining
rewards. If you're involved in the challenge, tempting someone on
your side is pointless, and someone on the other side has less
incentive to accept and give you a benefit. However, this is just my
opinion. You may really enjoy Serpent. More power to you.
Gerald Katz
Don't forget to tip the Butler!


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