SENTRY Infinity
Guards Tokens In Warp
You have the power to guard. Whenever another player tries to take
tokens from the warp, he must pay you 2 Lucre to do so. If he has no
Lucre, he must give you a card at random from his hand instead. You
may keep the card or discard it. If he has no Lucre or cards, the
player may not retrieve his tokens from the warp, but once he has paid
you, he may continue to retrieve tokens for the remainder of the
challenge without having to pay again.
Use Only In A Game With Lucre
FLARE
Phase 8
Wild: All other players must pay you 4 Lucre before they can collect
rewards.
Infinity
Super: For your fee, you may look through the player's hand to select
the card you want. This is available for the rest of the challenge
for any and all players.
PULSAR
Infinity
Con: If you are to take all of your tokens out of the warp, you do not
have to pay Sentry.
Infinity
Pro: Players must pay you to put their tokens into the warp. If they
do not, they are in limbo. Players cannot use them nor retrieve them
by any effect that returns tokens from "out of game". They can then
only go to the warp when you lose this card.
Eon/Avalon:
Power
Players pay you 1 Lucre.
Flare
Wild: Players pay you 1 Lucre.
Pulsar
No Changes
Experience Rating: Novice
Cosmic Monopoly
When players release their Monopoly token from Jail, they have a debt
to you for the $50 fine, overriding other powers who can claim the
money. The player is still entitled to roll for doubles if he wants,
but you are stilled owed $50. In long version, players must pay you
$20 to release their cosmic tokens.
Commentary: This is a Lucre power from Matt Stone's set. Any power
that limits other players' use of their tokens is a good one. You can
expect a good income from this power. This power is annoying.
Gerald Katz
Don't forget to tip the Butler!


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