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Power Of The Day -- Seeker

by Hadsil <forumite@[EMAIL PROTECTED] > Mar 17, 2008 at 06:31 PM

SEEKER				Phase 6

Asks "Yes" Or "No" Questions

You have the power of truth.  When you are involved in a challenge,
you may ask one of the main players a "yes" or "no" question.  He must
answer truthfully.  You may ask him the question any time before cards
are played, and he must answer it then.  If it involves his
intentions, he must decide then and subsequently abide by that
decision if he can.  The question must relate to a single specific
challenge or to the player's current hand.  You may not bind the
player to an action beyond one specific challenge.  Examples: "Are you
going to play a Compromise Card?"  "Are you going to play an Attack
Card greater than 10?"   "Do you have the 40 Attack Card in your
hand?"

HISTORY: Evolving during an intense struggle between more developed
species, the Seekers gained ecological room only by acute sensitivity
to their opponents' disposition.  Always probing, they closely
evaluate what is known.  Lately, Seekers have turned searching eyes
upon the Cosmos.

FLARE

Phase 4, 5
Wild: When a player asks you to ally, you may demand to see the
Challenge Card he intends to play.  He must play that card whether you
ally with him or not if he can.

Infinity
Super: If you are a main player or an ally, you may ask one of the
main players any question regarding a single challenge, not just a
"yes" or "no" question.  He must answer it truthfully.  This question
takes the place of your normal Seeker question.

PULSAR

Phase 6
Con: Seeker cannot ask you a question regarding your intentions.

Phase 6
Pro: When you are involved in a challenge, you may ask one of the main
players two "yes" or "no" questions.

Eon/Avalon:

No Changes

Experience Rating: Advanced

Cosmic Monopoly

Long version only.  Power as is.

Commentary: This is a resource power.  Seeker is a great power.  It's
a power providing you with knowledge. The strength of Seeker is
dependent upon your questions.  Seeker is more powerful asking about
intentions than to learn a fact.  While asking your opponent if he
will play an Attack Card of X or lower (higher) is common, a more
efficient question I've heard asked is "Is your final challenge total
going to be higher than 20?"  That question can't help but take into
account your opponent's non-challenge cards that affect challenge
totals.  Of course, even if your opponent says "no" other players can
use their cards to raise his total to above 20, but you're safe in
regards to what your opponent will do.

Seeker can ask Schizoid a question about the win.  Seeker can ask
Gambler if he will bluff his Challenge Card.  Also, Super Seeker is
effective against Schizoid despite the restriction of the single
challenge.  You have to word the question correctly.  Here's an
example with Seeker as offensive player against Schizoid and plays his
Super Flare: "What are the conditions necessary for me to win the game
this challenge ignoring having 5 foreign bases and no one has use of
the Schizoid power?"  I would allow a simpler "What are your winning
conditions?".  When playing the Con Pulsar, the question Seeker had
wanted to ask does not count against his one question limit, if you
play the card after he asked a question about your intentions.  He may
still ask you a question about a fact.

Gerald Katz
Don't forget to tip the Butler!




 1 Posts in Topic:
Power Of The Day -- Seeker
Hadsil <forumite@[EMAI  2008-03-17 18:31:05 

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tan12V112 Tue May 13 15:29:41 CDT 2008.