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Power Of The Day -- Secretary

by Hadsil <forumite@[EMAIL PROTECTED] > Mar 16, 2008 at 02:45 PM

SECRETARY				Infinity

Takes Notes

You have the power of dictation.  Through out the game you may write
down notes of any information you want about the game.  One example is
the specific cards a player takes from your hand as consolation.  You
may refer to these notes as you play.  When you are entitled to cards
from another player, you may name specific cards you know he has, if
you wish.  If he has them he gives them to you, counting against the
number of cards you are entitled.  However, if he does not have the
cards, he does not give you a replacement and they count against the
number of cards you are entitled.  You may not ask cards of Miser's
hoard hand, though you may keep notes on it.  If Cloud is in the game
you may only ask for cards of the viewing hands but may keep notes on
the hidden hands.  You may provide information from your notes as part
of a deal.  If you lose your power, you cannot make any more notes but
may refer to any you already have.

History: Conquering the cosmos can be hectic with resources lost
through miscommunication.  The Secretaries' diligent note taking will
keep their heads above the fray.  Soon, they will be the Boss.

FLARE

Infinity
Wild: When another player takes cards from your hand, the player must
keep them facing everyone else.  He can play them as normal.  If
anyone else then gets those cards, they must hold them the same way.
If you get the cards back, you hold them facing you as normal, and
they are no longer subject to this Flare.  This Flare's effect takes
place if it is one of the cards taken from your hand, but it is not
discarded.

Infinity
Super: If the player does not have any cards you name, you get
replacement cards in the normal manner you are taking cards from his
hand.

PULSAR

Infinity
Con: When Secretary takes cards from your hand, he may not name
specific cards.  He takes the cards as he normally would.  He cannot
take this card until all your other cards are taken, and he is still
entitled to more.  He may play the Finder Edict as normal.

Interphase
Pro: At the start of your turn, look through everybody's hand and
write down who has what.

Eon/Avalon:

Power

No Changes

Flare

Wild: Change last sentence to: You may play this Flare as it leaves
your hand to the other player.

Pulsar

No Changes

Experience Rating: Expert

Cosmic Monopoly

Long version only.  Power as is.

Commentary: This is a resource power created by me but inspired by
Gregory George.  The History, Flare, and Pulsar are mine.  When I
posted Visionary in 2003, Gregory rhetorically asked if players were
allowed to take notes during the game since the rules do not
explicitly forbid it.   He said no because location of cards is part
of the game.  It would ruin the funness if players could keep notes.
He certainly did not want Mind or Trader to keep notes.  He then
offered that perhaps there could be a minor power "Dictation" that
allowed the taking of notes.  I thought that was a brilliant idea and
made it a power.

I added that Secretary could ask for specific cards so that it would
be worth it to a player to take notes.  He still has to be entitled to
the cards through the normal course of play, such as consolation.
Secretary can be a super combo with a number of card powers, such as
Trader, Mutant, and Visionary.  Of home made powers, Mystic and
Krysler greatly benefit from Secretary.

Thanks for the inspiration Gregory!

Gerald Katz
Don't forget to tip the Butler!




 1 Posts in Topic:
Power Of The Day -- Secretary
Hadsil <forumite@[EMAI  2008-03-16 14:45:46 

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tan12V112 Fri May 16 7:25:00 CDT 2008.