SCOOP Phase 4
Commits Alliances
You have the power of contracts. As main player, you always invite
allies first. Your opponent may not invite to ally any player whom
you invited to be an ally, regardless of whether or not that player
will ally with you.
HISTORY: Always rushing to get the story first, the Scoop entice
people to give them the exclusive. The Scoop use their privileged
information to establish themselves in a position where nothing can
happen without their knowledge, or approval.
Do Not Use In Games With Reciprocal
FLARE
Phase 6
Wild: If you invited allies but receive none, your opponent's allies
must return their tokens to bases.
Phase 5
Super: You may prevent your opponent from inviting allies.
PULSAR
Phase 4
Con: As main player against Scoop, all players who are invited to ally
must do so. Play this card before Scoop asks for allies.
Phase 4
Pro: You may use your power to declare instead there cannot be any
allies at all on either side through normal rules.
Eon/Avalon:
No Changes
Experience Rating: Novice
Cosmic Monopoly
Before any auction you get the option of purchasing first at base
price.
Commentary: This is a rules power created by me. It's not a
powerhouse, but it does have a significant affect on challenges.
Early in the game it's rather safe for Scoop to invite everyone to
deny his opponent allies, but as the game progresses you have to be
more selective. As offensive player, you don't want to provide access
to bases to others who have 3 foreign bases already, and as defensive
player, you might not want to allow those same players to gain cards.
Still, to have the first choice of alliances is an advantage.
Gerald Katz
Don't forget to tip the Butler!


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