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Power Of The Day -- Saint

by Hadsil <forumite@[EMAIL PROTECTED] > Mar 7, 2008 at 02:24 PM

SAINT					Infinity

Sacrifices Tokens to Gain Tokens

You have the power to die.  Any time another player loses tokens to
the warp, you may declare that you are sacrificing yourself in his
place.  The other player returns his tokens to bases and you place an
equal number of your own into the warp.  For each token lost in this
manner, retrieve an additional token (from a color not in the game) to
the warp.  These tokens are now yours and can be freed from the warp
in the normal manner to become part of your force.  If you lose your
power, the second color tokens can no longer be retrieved from the
warp.

FLARE

Infinity
Wild: When another player loses tokens to the warp, you may offer to
lose them instead.  That player returns his tokens to bases, and you
put an equal number of your tokens into the warp.  You then get one
card from the deck for each token lost.

Infinity
Super: All Saint tokens you get this challenge go immediately to
bases.  In addition, release all Saint tokens from the warp and return
them to bases.

PULSAR

Infinity
Con: Saint must sacrifice himself for you.  However, these new tokens
gained for him are permitted to leave the warp should he lose his
power.

Infinity
Pro: When another player wins the game alone, sacrifice all your
foreign bases.  Tokens return to home bases.  That player does the
same and no longer wins.  The game continues.

Eon/Avalon:

No Changes

Experience Rating: Advanced

Cosmic Monopoly

When another player mortgages a property, while it is mortgaged you
may unmortgage it by paying the money yourself to the bank.  You are
forever more immune to rent on that property.

Commentary: This is a resource power from Matt Stone's set.  This
power makes your tokens an unlimited resource, but you have to work
hard for it.  When Saint has a lot of tokens on his bases, he's earned
them.  Saint is perhaps a saner alternative to Midas and Wabbit.
Saint is a good power if you're willing to put in the time and effort
to reap its rewards.

Saint/Mesmer is a powerful combo because it becomes very easy to
retrieve your new tokens from the warp.  I wouldn't call it a super
combo because Saint is still limited to four tokens on the cone, just
like Wabbit.  Saint/Vulch works nice as well.  Saint/Zombie and Saint/
Twins are super combos.  Saint/Zombie is one because Zombie's power is
not never putting tokens in the warp.  Its power is that when he
should put tokens in the warp, he returns them to bases.  Thus, when
Saint sacrifices, he chooses the tokens but would then just return
them to bases.  Grief can play the Wild Flare to reap its benefit as
well as gain additional cards for its power.  Healer can heal Saint's
tokens used for the Saint power.  Saint does not get the extra
tokens.  Saint cannot sacrifice for tokens of other players already
healed.  Saint/Healer is a conflict combo.  Saint does not like Healer
at all.  Saint/Assassin is simply interesting.

The Pro Pulsar does not work against alternative wins such as
Masochist and Galactica.

Gerald Katz
Don't forget to tip the Butler!




 1 Posts in Topic:
Power Of The Day -- Saint
Hadsil <forumite@[EMAI  2008-03-07 14:24:18 

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tan12V112 Fri May 16 8:01:23 CDT 2008.